❇️ Added Settings classes to save and load local configurations

This commit is contained in:
2025-11-21 20:33:52 +01:00
parent 2947011a1a
commit ce29711614
9 changed files with 250 additions and 2 deletions
+5 -2
View File
@@ -1,10 +1,13 @@
[gd_scene load_steps=2 format=3 uid="uid://bopv10dqm1knc"]
[gd_scene load_steps=3 format=3 uid="uid://bopv10dqm1knc"]
[ext_resource type="PackedScene" uid="uid://c6wnoif01ltld" path="res://scenes/Babushka_scene_startMenu.tscn" id="1_15ton"]
[ext_resource type="Script" uid="uid://bbp0dyddwdbl8" path="res://scripts/CSharp/Common/Savegame/WindowSettingsSync.cs" id="2_d3jfo"]
[node name="BabushkaSceneBootstrap" type="Node2D"]
[node name="BabushkaSceneStartMenu" parent="." instance=ExtResource("1_15ton")]
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_farm_outside_2d.tscn")
[node name="SceneParent" type="Node" parent="."]
[node name="WindowSettings" type="Node" parent="."]
script = ExtResource("2_d3jfo")