❇️ Added Settings classes to save and load local configurations
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Savegame;
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/// <summary>
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/// Tracks important window settings and communicates with the <see cref="SettingsSaveController"/> to save/load them.
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/// </summary>
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public partial class WindowSettingsSync : Node
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{
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private Window window;
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public override void _Ready()
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{
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window = GetWindow();
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window.SizeChanged += SaveWindowSize;
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SyncSettings();
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SettingsSaveController.Instance.OnSettingsReloaded += SyncSettings;
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}
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public override void _ExitTree()
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{
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SaveWindowPosition();
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SaveWindowBorderless();
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SaveWindowSize();
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SettingsSaveController.Instance.SaveSettings();
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}
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/// <summary>
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/// Tries to get previous settings from settings-savefile, if available.
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/// </summary>
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public void SyncSettings()
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{
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if (!SettingsSaveController.Instance.LoadedData)
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{
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SaveWindowPosition();
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SaveWindowSize();
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SaveWindowBorderless();
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return;
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}
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SettingsData? settingsData = SettingsSaveController.Instance.settings;
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if (settingsData != null)
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{
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window.Position = new Vector2I(settingsData.windowPositionX, settingsData.windowPositionY);
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ValidateWindowPosition();
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window.Size = new Vector2I(settingsData.windowSizeX, settingsData.windowSizeY);
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window.Borderless = settingsData.windowBorderless;
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}
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}
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private void ValidateWindowPosition()
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{
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bool validWindowPosition = false;
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foreach (Rect2I displayRect in DisplayServer.GetDisplayCutouts())
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{
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if (displayRect.HasPoint(window.Position))
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{
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validWindowPosition = true;
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break;
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}
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}
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if (!validWindowPosition)
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{
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window.MoveToCenter();
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SaveWindowPosition();
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}
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}
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private void SaveWindowPosition()
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{
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SettingsData? settingsData = SettingsSaveController.Instance.settings;
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if (settingsData != null)
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{
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settingsData.windowPositionX = window.Position.X;
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settingsData.windowPositionY = window.Position.Y;
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}
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}
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private void SaveWindowSize()
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{
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SettingsData? settingsData = SettingsSaveController.Instance.settings;
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if (settingsData != null)
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{
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settingsData.windowSizeX = window.Size.X;
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settingsData.windowSizeY = window.Size.Y;
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}
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}
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private void SaveWindowBorderless()
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{
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SettingsData? settingsData = SettingsSaveController.Instance.settings;
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if (settingsData != null)
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settingsData.windowBorderless = window.Borderless;
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}
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}
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