Added Sprite Swap and Horizontal flipping to character controller

This commit is contained in:
2025-04-06 15:06:22 +02:00
parent 45d09cd618
commit d144f5c0c4
5 changed files with 112 additions and 10 deletions
+18 -4
View File
@@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://dbd1niu3tp8y5"]
[ext_resource type="Script" uid="uid://cp4snd0amnhfu" path="res://scripts/CSharp/Common/Player3D.cs" id="1_3trg2"]
[ext_resource type="Texture2D" uid="uid://cvn2p215jq2am" path="res://art/mockups/concerned.png" id="1_5jpx2"]
[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/Characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
[ext_resource type="Script" uid="uid://c81bn1w8o0n2n" path="res://scripts/CSharp/Common/CameraPivot.cs" id="3_3trg2"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1vdrh"]
@@ -10,19 +10,33 @@ height = 0.234557
[node name="Player3d" type="Node3D"]
[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera")]
[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSprite", "_sideSprite")]
collision_layer = 16
collision_mask = 17
script = ExtResource("1_3trg2")
_speed = 10.0
_camera = NodePath("CameraPivot2/SubPivot/Camera3D")
_frontSprite = NodePath("FrontSprite")
_sideSprite = NodePath("SideSprite")
[node name="Sprite" type="Sprite3D" parent="CharacterBody3D"]
[node name="FrontSprite" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(0.04, 0, 0, 0, 0.04, 0, 0, 0, 0.04, 0, 0.110813, 0)
billboard = 1
shaded = true
render_priority = 100
texture = ExtResource("1_5jpx2")
texture = ExtResource("2_3trg2")
region_enabled = true
region_rect = Rect2(52, 20, 648, 1175)
[node name="SideSprite" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(0.04, 0, 0, 0, 0.04, 0, 0, 0, 0.04, 0, 0.110813, 0)
visible = false
billboard = 1
shaded = true
render_priority = 100
texture = ExtResource("2_3trg2")
region_enabled = true
region_rect = Rect2(803, 17, 663, 1161)
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.119886, 0)