Added Sprite Swap and Horizontal flipping to character controller
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+18
-4
@@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://dbd1niu3tp8y5"]
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[ext_resource type="Script" uid="uid://cp4snd0amnhfu" path="res://scripts/CSharp/Common/Player3D.cs" id="1_3trg2"]
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[ext_resource type="Texture2D" uid="uid://cvn2p215jq2am" path="res://art/mockups/concerned.png" id="1_5jpx2"]
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[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/Characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
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[ext_resource type="Script" uid="uid://c81bn1w8o0n2n" path="res://scripts/CSharp/Common/CameraPivot.cs" id="3_3trg2"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1vdrh"]
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@@ -10,19 +10,33 @@ height = 0.234557
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[node name="Player3d" type="Node3D"]
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[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera")]
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[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSprite", "_sideSprite")]
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collision_layer = 16
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collision_mask = 17
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script = ExtResource("1_3trg2")
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_speed = 10.0
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_camera = NodePath("CameraPivot2/SubPivot/Camera3D")
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_frontSprite = NodePath("FrontSprite")
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_sideSprite = NodePath("SideSprite")
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[node name="Sprite" type="Sprite3D" parent="CharacterBody3D"]
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[node name="FrontSprite" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(0.04, 0, 0, 0, 0.04, 0, 0, 0, 0.04, 0, 0.110813, 0)
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billboard = 1
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shaded = true
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render_priority = 100
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texture = ExtResource("1_5jpx2")
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texture = ExtResource("2_3trg2")
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region_enabled = true
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region_rect = Rect2(52, 20, 648, 1175)
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[node name="SideSprite" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(0.04, 0, 0, 0, 0.04, 0, 0, 0, 0.04, 0, 0.110813, 0)
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visible = false
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billboard = 1
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shaded = true
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render_priority = 100
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texture = ExtResource("2_3trg2")
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region_enabled = true
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region_rect = Rect2(803, 17, 663, 1161)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.119886, 0)
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