🐛 removed stub code and unused signal from FarmingControls2D

This commit is contained in:
2025-11-18 17:17:42 +01:00
parent 02cbc761bc
commit d17e58bcd3
3 changed files with 4 additions and 28 deletions
@@ -19,7 +19,6 @@ public partial class FarmingControls2D : Node2D
private int _toolId = -1;
private bool _wateringCanFilled = false;
[Signal] public delegate void FieldCreatedEventHandler();
#region Tools
@@ -50,18 +49,7 @@ public partial class FarmingControls2D : Node2D
}
#endregion
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("click"))
{
if ( _toolId == 0)
{
Vector2I adjustedPosition = GetAdjustedMousePosition();
MakeField(adjustedPosition);
}
}
}
private Vector2I GetAdjustedMousePosition()
{
@@ -87,13 +75,4 @@ public partial class FarmingControls2D : Node2D
#endregion
#region FIELD CREATION
private void MakeField(Vector2I mousePosition)
{
int potentialFieldIndex = FieldService.Instance.PositionToIndex(mousePosition);
if(FieldService.Instance.TryGet(_sceneKeyProvider.Payload.AsString(), potentialFieldIndex) == null)
EmitSignal(SignalName.FieldCreated);
}
#endregion
}