WIP reworking the item repository
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://b1d2e7ely6hyw"]
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[gd_scene load_steps=9 format=3 uid="uid://b1d2e7ely6hyw"]
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[ext_resource type="Script" uid="uid://bdffon388rkty" path="res://scripts/CSharp/Common/Farming/FieldBehaviour2D.cs" id="1_qa01x"]
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[ext_resource type="Texture2D" uid="uid://cgmu3qlovdr22" path="res://art/masks/field_outline_1.png" id="2_w8caw"]
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@@ -7,6 +7,7 @@
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[ext_resource type="Texture2D" uid="uid://c2pirgay3jfnn" path="res://art/farm/tilable grounds/böden/trockene farming erde.png" id="5_wx561"]
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[ext_resource type="Texture2D" uid="uid://ctvdxwgmfaj5c" path="res://art/farm/tilable grounds/böden/nasse farming erde.png" id="6_7m4xq"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="7_2eegd"]
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[ext_resource type="Resource" uid="uid://d284vxftxhym0" path="res://resources/itemRepository.tres" id="7_w8caw"]
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[node name="BaseField" type="Node2D"]
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@@ -21,6 +22,7 @@ Tilled = ExtResource("5_wx561")
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Watered = ExtResource("6_7m4xq")
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PlantingInteraction = NodePath("../InteractionArea")
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PlantingPlaceholder = NodePath("PlantPlaceholder")
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ItemRepository = ExtResource("7_w8caw")
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[node name="MaskedField" type="Sprite2D" parent="FieldBehaviour"]
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clip_children = 1
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