Added Dialogic and a test dialog

This commit is contained in:
cblech
2024-10-28 12:06:03 +01:00
parent ea20332b4f
commit d231bb0773
683 changed files with 46264 additions and 1 deletions
@@ -0,0 +1,41 @@
class_name DialogicSubsystem
extends Node
var dialogic: DialogicGameHandler = null
enum LoadFlags {FULL_LOAD, ONLY_DNODES}
# To be overriden by sub-classes
# Called once after every subsystem has been added to the tree
func post_install() -> void:
pass
# To be overriden by sub-classes
# Fill in everything that should be cleared (for example before loading a different state)
func clear_game_state(_clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void:
pass
# To be overriden by sub-classes
# Fill in everything that should be loaded using the dialogic_game_handler.current_state_info
# This is called when a save is loaded
func load_game_state(_load_flag:=LoadFlags.FULL_LOAD) -> void:
pass
# To be overriden by sub-classes
# Fill in everything that should be saved into the dialogic_game_handler.current_state_info
# This is called when a save is saved
func save_game_state() -> void:
pass
# To be overriden by sub-classes
func pause() -> void:
pass
# To be overriden by sub-classes
func resume() -> void:
pass