Added Dialogic and a test dialog

This commit is contained in:
cblech
2024-10-28 12:06:03 +01:00
parent ea20332b4f
commit d231bb0773
683 changed files with 46264 additions and 1 deletions
@@ -0,0 +1,18 @@
@tool
extends DialogicPortrait
# If the custom portrait accepts a change, then accept it here
func _update_portrait(passed_character:DialogicCharacter, passed_portrait:String) -> void:
if passed_portrait == "":
passed_portrait = passed_character['default_portrait']
if $Sprite.sprite_frames.has_animation(passed_portrait):
$Sprite.play(passed_portrait)
func _on_animated_sprite_2d_animation_finished() -> void:
$Sprite.frame = randi()%$Sprite.sprite_frames.get_frame_count($Sprite.animation)
$Sprite.play()
func _get_covered_rect() -> Rect2:
return Rect2($Sprite.position, $Sprite.sprite_frames.get_frame_texture($Sprite.animation, 0).get_size()*$Sprite.scale)