🔧 adjusted seed pickup positions and indoor collider sizes
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@@ -1091,7 +1091,7 @@ _blueprint = ExtResource("28_6b2nr")
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shape = SubResource("CircleShape2D_tm0yg")
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[node name="SeedPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
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position = Vector2(10114, 2469)
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position = Vector2(9927, 2257)
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_infiniteSupply = true
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_finiteSupply = 3
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@@ -1109,7 +1109,7 @@ texture = ExtResource("36_l7ekk")
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region_enabled = true
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[node name="SeedPickup2" parent="YSorted" instance=ExtResource("25_hukxv")]
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position = Vector2(10892, 2469)
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position = Vector2(10705, 2257)
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_finiteSupply = 3
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[node name="SpawnWithItem" parent="YSorted/SeedPickup2" index="0"]
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