Translated some scripts from GDscript to C#
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@@ -1,6 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://br7yq757cawts"]
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[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://graphics/eyes_atlas.png" id="1_y80ib"]
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[gd_scene load_steps=4 format=3 uid="uid://br7yq757cawts"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_8yprl"]
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@@ -23,14 +21,3 @@ surface_material_override/0 = SubResource("StandardMaterial3D_8tgff")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000976563, -0.0739136, -0.00112915)
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shape = SubResource("BoxShape3D_t58di")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_y80ib")
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region_enabled = true
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region_rect = Rect2(546, -51, 305, 257)
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[node name="Sprite2D2" type="Sprite2D" parent="."]
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position = Vector2(387, -114)
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texture = ExtResource("1_y80ib")
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region_enabled = true
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region_rect = Rect2(1717, -38, 374, 204)
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