Translated some scripts from GDscript to C#

This commit is contained in:
2025-03-26 00:26:29 +01:00
parent 4f312209b3
commit d4b7c0bf45
16 changed files with 110 additions and 45 deletions
+1 -14
View File
@@ -1,6 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://br7yq757cawts"]
[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://graphics/eyes_atlas.png" id="1_y80ib"]
[gd_scene load_steps=4 format=3 uid="uid://br7yq757cawts"]
[sub_resource type="PlaneMesh" id="PlaneMesh_8yprl"]
@@ -23,14 +21,3 @@ surface_material_override/0 = SubResource("StandardMaterial3D_8tgff")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000976563, -0.0739136, -0.00112915)
shape = SubResource("BoxShape3D_t58di")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_y80ib")
region_enabled = true
region_rect = Rect2(546, -51, 305, 257)
[node name="Sprite2D2" type="Sprite2D" parent="."]
position = Vector2(387, -114)
texture = ExtResource("1_y80ib")
region_enabled = true
region_rect = Rect2(1717, -38, 374, 204)