🚧 made preplaced fields show plants
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@@ -80,17 +80,17 @@ _itemResourcesToListenFor = Array[Object]([ExtResource("15_i4qwg"), ExtResource(
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script = ExtResource("14_w08sx")
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_itemResourcesToListenFor = Array[Object]([ExtResource("17_1mi0u")])
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[node name="FieldCreationBlocker" type="Area2D" parent="."]
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[node name="CursorOnFieldCollider" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="FieldCreationBlocker"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CursorOnFieldCollider"]
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shape = SubResource("RectangleShape2D_57jmp")
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[node name="CursorOnFieldSetter" type="Node" parent="FieldCreationBlocker"]
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[node name="CursorOnFieldSetter" type="Node" parent="CursorOnFieldCollider"]
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script = ExtResource("19_lgya6")
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_variableResource = ExtResource("20_lgya6")
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_payloadToSet = true
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[node name="CursorNotOnFieldSetter" type="Node" parent="FieldCreationBlocker"]
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[node name="CursorNotOnFieldSetter" type="Node" parent="CursorOnFieldCollider"]
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script = ExtResource("19_lgya6")
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_variableResource = ExtResource("20_lgya6")
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_payloadToSet = false
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@@ -99,5 +99,5 @@ _payloadToSet = false
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[connection signal="Interacted" from="InteractionArea" to="FieldBehaviour" method="Farm"]
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[connection signal="ItemInstanceActivated" from="InventoryListener Seeds" to="FieldBehaviour" method="ActivatedSeedInInventory"]
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[connection signal="ItemInstanceActivated" from="InventoryListener watering can" to="FieldBehaviour" method="ActivateWateringCanInInventory"]
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[connection signal="mouse_entered" from="FieldCreationBlocker" to="FieldCreationBlocker/CursorOnFieldSetter" method="Set"]
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[connection signal="mouse_exited" from="FieldCreationBlocker" to="FieldCreationBlocker/CursorNotOnFieldSetter" method="Set"]
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[connection signal="mouse_entered" from="CursorOnFieldCollider" to="CursorOnFieldCollider/CursorOnFieldSetter" method="Set"]
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[connection signal="mouse_exited" from="CursorOnFieldCollider" to="CursorOnFieldCollider/CursorNotOnFieldSetter" method="Set"]
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@@ -1718,9 +1718,6 @@ position = Vector2(1226, 3098.15)
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scale = Vector2(1, 1.00622)
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Payload = 1
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[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField2" index="0"]
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FieldState = 3
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[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField2/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
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_state = 2
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_field = NodePath("../..")
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@@ -1730,9 +1727,6 @@ position = Vector2(1782, 2606.11)
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scale = Vector2(1, 1.00622)
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Payload = 2
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[node name="FieldBehaviour" parent="YSorted/Farm visuals/FieldParent/BaseField3" index="0"]
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FieldState = 3
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[node name="Beet2" parent="YSorted/Farm visuals/FieldParent/BaseField3/FieldBehaviour/PlantPlaceholder" index="0" node_paths=PackedStringArray("_field") instance=ExtResource("41_vyqmy")]
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_state = 2
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_field = NodePath("../..")
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@@ -1,12 +1,9 @@
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using System;
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using Babushka.scripts.CSharp.Common.Animation;
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using Babushka.scripts.CSharp.Common.Inventory;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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/// <summary>
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/// Determines the behaviour of a plant in Babushka.
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/// </summary>
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@@ -23,8 +20,9 @@ public partial class PlantBehaviour2D : Node2D
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[Export] private bool _magicWordNeeded = true;
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private string _magicWordDialogicEventName = "MagicWord";
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private Sprite2D _currentPlantSprite = null;
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private Sprite2D? _currentPlantSprite = null;
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private bool _magicWordSaid = false;
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private bool _calledOnReady = false;
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/// <summary>
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/// public accessor for the field reference
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@@ -37,6 +35,7 @@ public partial class PlantBehaviour2D : Node2D
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public override void _Ready()
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{
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GD.Print($"Ready: {Name}");
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if (_state == PlantState.None)
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{
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_state = PlantState.Planted;
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@@ -45,6 +44,8 @@ public partial class PlantBehaviour2D : Node2D
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}
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else
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{
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GD.Print("plant state not none.");
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_calledOnReady = true;
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GrowPlant();
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}
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}
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@@ -60,9 +61,13 @@ public partial class PlantBehaviour2D : Node2D
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/// </summary>
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public void GrowPlant()
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{
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if (_field.FieldState != FieldState.Watered || _magicWordSaid != _magicWordNeeded)
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return;
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if (!_calledOnReady)
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{
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if (_field.FieldState != FieldState.Watered || _magicWordSaid != _magicWordNeeded)
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return;
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}
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GD.Print("Growing plant.");
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switch (_state)
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{
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case PlantState.None:
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@@ -105,6 +110,7 @@ public partial class PlantBehaviour2D : Node2D
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_field.UpdateFieldState(FieldState.Tilled);
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_magicWordSaid = false;
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_calledOnReady = false;
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}
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private Sprite2D GetRandomSprite(Sprite2D[] sprites)
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