Fight happening base setup
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@@ -38,8 +38,8 @@
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[ext_resource type="Texture2D" uid="uid://bely5cfbf2x52" path="res://art/nature/baum märz 2025/umgeknackst.png" id="36_vwtyh"]
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[ext_resource type="Script" uid="uid://bryibv73x5iwr" path="res://scripts/CSharp/Common/Fight/NextRoomTrigger.cs" id="37_3y3c4"]
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[ext_resource type="Script" uid="uid://dpkx2gbg7b5xh" path="res://scripts/CSharp/Common/Fight/PathSetup.cs" id="37_elhbh"]
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[ext_resource type="Script" uid="uid://dbu8afaiohpdh" path="res://scripts/CSharp/Common/Fight/FightSceneSetup.cs" id="37_hqa4k"]
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[ext_resource type="Script" uid="uid://cql8mt5jsmcdl" path="res://scripts/CSharp/Common/Fight/FightSceneSwitcher.cs" id="38_ir2xa"]
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[ext_resource type="Script" path="res://scripts/CSharp/Common/Fight/FightSceneSetup.cs" id="37_hqa4k"]
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[ext_resource type="PackedScene" uid="uid://bcld43daavmrn" path="res://prefabs/fight/fight_scene_switcher.tscn" id="40_elhbh"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruj2u"]
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shader = ExtResource("16_0fard")
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@@ -89,15 +89,15 @@ noise = SubResource("FastNoiseLite_wgikv")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_yvxfs"]
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shader = ExtResource("27_txtka")
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shader_parameter/speed = 1.0
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shader_parameter/minStrength = 0.05
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shader_parameter/maxStrength = 0.187
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shader_parameter/strengthScale = 100.0
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shader_parameter/interval = 3.5
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shader_parameter/detail = 2.095
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shader_parameter/speed = 0.4
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shader_parameter/minStrength = 0.101
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shader_parameter/maxStrength = 0.392
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shader_parameter/strengthScale = 270.22
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shader_parameter/interval = 36.75
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shader_parameter/detail = 3.68
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shader_parameter/distortion = 1.0
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shader_parameter/heightOffset = 0.51
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shader_parameter/offset = 1.0
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shader_parameter/heightOffset = 0.49
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shader_parameter/offset = 0.2
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ir2xa"]
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size = Vector2(608, 1256)
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@@ -729,6 +729,34 @@ position = Vector2(3888, 2688)
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scale = Vector2(16, 5.48)
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texture = SubResource("NoiseTexture2D_pjpt5")
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[node name="ParalaxForeground" type="ParallaxBackground" parent="."]
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layer = 1
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[node name="fg1" type="ParallaxLayer" parent="ParalaxForeground"]
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position = Vector2(-897, -245)
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motion_scale = Vector2(1.2, 1.2)
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motion_mirroring = Vector2(8192, 0)
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[node name="TreeA4" type="Sprite2D" parent="ParalaxForeground/fg1"]
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z_index = 120
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material = SubResource("ShaderMaterial_yvxfs")
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position = Vector2(9188, 5991)
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scale = Vector2(3.26718, 4.50965)
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texture = ExtResource("35_g3bna")
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region_enabled = true
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region_rect = Rect2(0, 0, 1405.76, 1244)
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[node name="TreeA5" type="Sprite2D" parent="ParalaxForeground/fg1"]
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modulate = Color(0.865081, 0.854544, 0.930309, 1)
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z_index = 120
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material = SubResource("ShaderMaterial_yvxfs")
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position = Vector2(14366, 5831)
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scale = Vector2(3.26718, 4.50965)
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texture = ExtResource("35_g3bna")
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flip_h = true
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region_enabled = true
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region_rect = Rect2(0, 0, 1405.76, 1244)
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[node name="YSorted" type="Node2D" parent="."]
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z_index = 1
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y_sort_enabled = true
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@@ -1846,15 +1874,6 @@ texture = ExtResource("35_g3bna")
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region_enabled = true
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region_rect = Rect2(0, 0, 1405.76, 1244)
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[node name="TreeA4" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/trees"]
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z_index = 120
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material = SubResource("ShaderMaterial_yvxfs")
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position = Vector2(23840, 5685)
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scale = Vector2(3.26718, 4.50965)
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texture = ExtResource("35_g3bna")
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region_enabled = true
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region_rect = Rect2(0, 0, 1405.76, 1244)
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[node name="TreeA2" type="Sprite2D" parent="YSorted/ForestVisuals/Static/greenery/trees"]
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z_index = -1
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material = SubResource("ShaderMaterial_yvxfs")
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@@ -2009,7 +2028,7 @@ scale = Vector2(1, 1)
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z_index = 100
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y_sort_enabled = true
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material = SubResource("ShaderMaterial_yvxfs")
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position = Vector2(411, 868)
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position = Vector2(304, 1029)
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rotation = 3.14159
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scale = Vector2(5.54387, -3.80466)
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texture = ExtResource("19_edja8")
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@@ -2099,7 +2118,7 @@ scale = Vector2(1, 1)
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z_index = 100
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y_sort_enabled = true
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material = SubResource("ShaderMaterial_yvxfs")
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position = Vector2(653, -450)
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position = Vector2(559, -459)
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rotation = 3.14159
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scale = Vector2(5.54387, -3.80466)
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texture = ExtResource("19_edja8")
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@@ -2122,11 +2141,8 @@ unique_name_in_owner = true
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script = ExtResource("37_hqa4k")
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debugLabel = NodePath("../Debug Label")
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[node name="FightSceneSwitcher" type="Node" parent="." node_paths=PackedStringArray("sceneRoot")]
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[node name="FightSceneSwitcher" parent="." instance=ExtResource("40_elhbh")]
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unique_name_in_owner = true
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script = ExtResource("38_ir2xa")
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sceneRoot = NodePath("..")
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fightRoomScenePath = "res://scenes/Babushka_scene_fight_world_room.tscn"
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[node name="Debug Label" type="Label" parent="."]
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offset_left = 10485.0
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