Fight happening base setup
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@@ -18,10 +18,13 @@ public partial class CameraController : Camera2D
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[Export] private Node2D _followNode;
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public FightInstance? fightToShow;
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public FightHappening? fightToShow;
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public override void _Process(double delta)
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{
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this.GlobalPosition = fightToShow?.camPositionNode.GlobalPosition ?? _followNode.GlobalPosition;
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this.GlobalPosition = /*fightToShow?.camPositionNode.GlobalPosition ??*/ _followNode.GlobalPosition;
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}
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}
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