Fight happening base setup

This commit is contained in:
jonathan
2025-09-21 14:54:55 +02:00
parent 2929c5dd25
commit daabcdc5ee
38 changed files with 1020 additions and 683 deletions
+2 -3
View File
@@ -26,7 +26,6 @@ uniform float heightOffset : hint_range(0.0, 1.0);
// With the offset value, you can if you want different moves for each asset. Just put a random value (1, 2, 3) in the editor. Don't forget to mark the material as unique if you use this
uniform float offset = 0;
float getWind(vec2 vertex, vec2 uv, float time){
float diff = pow(maxStrength - minStrength, 2.0);
float strength = clamp(minStrength + diff + sin(time / interval) * diff, minStrength, maxStrength) * strengthScale;
@@ -37,7 +36,7 @@ float getWind(vec2 vertex, vec2 uv, float time){
void vertex() {
vec4 pos = MODEL_MATRIX * vec4(0.0, 0.0, 0.0, 1.0);
float time = TIME * speed + sin(float(INSTANCE_ID) * offset);
//float time = TIME * speed + pos.x * pos.y ; not working when moving...
//float time = TIME * speed + sin(float(INSTANCE_ID) * offset); // not working when moving...
float time = (TIME + (pos.x * offset)) * speed;
VERTEX.x += getWind(VERTEX.xy, UV, time);
}