Extended dialogic toggle
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=59 format=3 uid="uid://gigb28qk8t12"]
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[gd_scene load_steps=60 format=3 uid="uid://gigb28qk8t12"]
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[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="1_7wfwe"]
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[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
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@@ -37,13 +37,21 @@
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[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/scythe.tres" id="29_wtdui"]
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[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="32_2nee2"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_xy0kg"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_wtdui"]
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shader = ExtResource("13_7p0hq")
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shader_parameter/hue_shift = -0.981
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shader_parameter/saturation_mult = 1.65
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shader_parameter/value_mult = 0.514
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shader_parameter/brightness_add = -0.145
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shader_parameter/contrast_mult = 0.679
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shader_parameter/hue_shift = -0.229
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shader_parameter/saturation_mult = 0.542
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shader_parameter/value_mult = 1.0
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shader_parameter/brightness_add = 0.0
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shader_parameter/contrast_mult = 1.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_8ey8m"]
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shader = ExtResource("13_7p0hq")
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shader_parameter/hue_shift = -0.076
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shader_parameter/saturation_mult = 0.939
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shader_parameter/value_mult = 0.401
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shader_parameter/brightness_add = 0.0
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shader_parameter/contrast_mult = 1.0
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[sub_resource type="Gradient" id="Gradient_kt1wx"]
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colors = PackedColorArray(0.348791, 0.400092, 0.435264, 1, 0.219333, 0.251087, 0.329259, 1)
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@@ -98,7 +106,7 @@ shader_parameter/hue_shift = 0.0
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shader_parameter/saturation_mult = 1.0
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shader_parameter/value_mult = 1.0
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shader_parameter/brightness_add = 0.0
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shader_parameter/contrast_mult = 1.398
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shader_parameter/contrast_mult = 1.183
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0sfl7"]
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size = Vector2(728, 368)
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@@ -299,7 +307,7 @@ scale = Vector2(1.7404, 1.77563)
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texture = ExtResource("11_vbdb2")
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[node name="background layer 4" type="ParallaxLayer" parent="ParallaxBackground"]
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position = Vector2(0, -256)
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position = Vector2(0, -82)
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motion_scale = Vector2(0.5, 0.5)
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motion_mirroring = Vector2(10500, 0)
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@@ -417,22 +425,25 @@ scale = Vector2(3.008, 2.76803)
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texture = ExtResource("14_d53cn")
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[node name="JelenaMockupBg02" type="Sprite2D" parent="ParallaxBackground/background layer 4"]
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material = SubResource("ShaderMaterial_wtdui")
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position = Vector2(2668, 726)
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scale = Vector2(1.3, 1.3)
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texture = ExtResource("13_0qu0h")
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[node name="JelenaMockupBg03" type="Sprite2D" parent="ParallaxBackground/background layer 4"]
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material = SubResource("ShaderMaterial_wtdui")
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position = Vector2(7965, 728)
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scale = Vector2(1.3, 1.3)
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texture = ExtResource("13_0qu0h")
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[node name="back back trees layer" type="ParallaxLayer" parent="ParallaxBackground"]
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visible = false
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position = Vector2(0, -256)
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motion_scale = Vector2(0.7, 0.7)
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motion_mirroring = Vector2(9965, 0)
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[node name="hills" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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modulate = Color(0.345703, 0.360648, 0.242876, 1)
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position = Vector2(993, 1576)
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scale = Vector2(5, 5)
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texture = ExtResource("7_sbyqw")
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@@ -440,7 +451,7 @@ centered = false
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offset = Vector2(-200, -80)
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[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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modulate = Color(0.345703, 0.360648, 0.242876, 1)
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position = Vector2(5961, 1582)
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scale = Vector2(5, 5)
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texture = ExtResource("8_kt1wx")
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@@ -448,8 +459,7 @@ centered = false
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offset = Vector2(-200, -80)
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[node name="tree" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(3017.3, 536.15)
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scale = Vector2(1.7, 1.7)
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texture = ExtResource("13_1uen0")
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@@ -457,8 +467,7 @@ region_enabled = true
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region_rect = Rect2(770, 3, 304, 979)
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[node name="tree2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(1807.5, 1408)
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scale = Vector2(1.7, 1.7)
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texture = ExtResource("13_1uen0")
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@@ -466,8 +475,7 @@ region_enabled = true
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region_rect = Rect2(399, 420, 228, 493)
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[node name="tree4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(3321.3, 600.15)
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scale = Vector2(1.7, 1.7)
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texture = ExtResource("13_1uen0")
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@@ -475,8 +483,7 @@ region_enabled = true
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region_rect = Rect2(1770, -4, 289, 930)
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[node name="tree11" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(460, 622)
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scale = Vector2(1.7, 1.7)
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texture = ExtResource("13_1uen0")
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@@ -484,8 +491,7 @@ region_enabled = true
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region_rect = Rect2(1770, -4, 289, 930)
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[node name="tree5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(5081.3, 696.15)
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scale = Vector2(1.7, 1.7)
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texture = ExtResource("13_1uen0")
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@@ -493,8 +499,7 @@ region_enabled = true
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region_rect = Rect2(2283, 2, 186, 840)
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[node name="tree10" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(8470, 694)
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scale = Vector2(1.7, 1.7)
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texture = ExtResource("13_1uen0")
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@@ -502,8 +507,7 @@ region_enabled = true
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region_rect = Rect2(2283, 2, 186, 840)
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[node name="tree3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(6596.8, 1566.35)
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scale = Vector2(1.7, 1.7)
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texture = ExtResource("13_1uen0")
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@@ -511,8 +515,7 @@ region_enabled = true
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region_rect = Rect2(399, 420, 228, 493)
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[node name="tree8" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(8110.6, 758.5)
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scale = Vector2(1.7, 1.7)
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texture = ExtResource("13_1uen0")
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@@ -520,8 +523,7 @@ region_enabled = true
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region_rect = Rect2(1770, -4, 289, 930)
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[node name="tree9" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(10240, 850)
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scale = Vector2(1.7, 1.7)
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texture = ExtResource("13_1uen0")
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@@ -529,8 +531,7 @@ region_enabled = true
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region_rect = Rect2(2283, 2, 186, 840)
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[node name="tree6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(5641.3, 1168.15)
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scale = Vector2(1.7, 1.7)
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texture = ExtResource("13_1uen0")
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@@ -538,8 +539,7 @@ region_enabled = true
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region_rect = Rect2(2609, 434, 304, 467)
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[node name="tree7" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(5161.3, 608.15)
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scale = Vector2(1.7, 1.7)
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texture = ExtResource("13_1uen0")
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@@ -547,16 +547,14 @@ region_enabled = true
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region_rect = Rect2(3111, -4, 167, 949)
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[node name="bush" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(3239.5, 1288)
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texture = ExtResource("14_mrwmr")
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region_enabled = true
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region_rect = Rect2(149, 15, 464, 478)
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[node name="bush2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(1791.5, 1448)
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texture = ExtResource("14_mrwmr")
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flip_h = true
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@@ -564,8 +562,7 @@ region_enabled = true
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region_rect = Rect2(149, 15, 464, 478)
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[node name="bush3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(1255.5, 1392)
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texture = ExtResource("14_mrwmr")
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flip_h = true
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@@ -573,8 +570,7 @@ region_enabled = true
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region_rect = Rect2(-6, 996, 467, 429)
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[node name="bush4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(5471.5, 1432)
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texture = ExtResource("14_mrwmr")
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flip_h = true
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@@ -582,16 +578,14 @@ region_enabled = true
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region_rect = Rect2(2319, 1079, 353, 327)
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[node name="bush5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(5007.5, 1312)
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texture = ExtResource("14_mrwmr")
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region_enabled = true
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region_rect = Rect2(2489, 707, 269, 224)
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[node name="bush6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
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modulate = Color(0.216853, 0.38, 0.2052, 1)
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material = SubResource("ShaderMaterial_xy0kg")
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material = SubResource("ShaderMaterial_8ey8m")
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position = Vector2(3583.5, 1248)
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scale = Vector2(0.575, 0.575)
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texture = ExtResource("14_mrwmr")
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@@ -600,6 +594,7 @@ region_enabled = true
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region_rect = Rect2(605, 877, 597, 537)
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[node name="back tree bois layer 5" type="ParallaxLayer" parent="ParallaxBackground"]
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visible = false
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position = Vector2(28, -28)
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motion_mirroring = Vector2(10000, 0)
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@@ -833,6 +828,7 @@ position = Vector2(80, -368)
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shape = SubResource("CircleShape2D_p6n74")
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[node name="HoeGenericPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
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visible = false
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position = Vector2(6095, 2087)
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[node name="SpawnWithItem" parent="YSorted/HoeGenericPickup" index="0"]
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@@ -860,6 +856,7 @@ _blueprint = ExtResource("28_6b2nr")
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shape = SubResource("CircleShape2D_ipqaa")
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[node name="ScytheGenericPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
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visible = false
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position = Vector2(15642, 2158)
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[node name="SpawnWithItem" parent="YSorted/ScytheGenericPickup" index="0"]
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@@ -869,6 +866,7 @@ _blueprint = ExtResource("29_wtdui")
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shape = SubResource("CircleShape2D_ipqaa")
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[node name="ShovelGenericPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
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visible = false
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position = Vector2(5454, 2049)
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[node name="SpawnWithItem" parent="YSorted/ShovelGenericPickup" index="0"]
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