🐛 fixed dialogic bugs and moved trash items out of the way
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@@ -53,7 +53,7 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_at1n1"]
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resource_local_to_scene = true
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radius = 500.0
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radius = 300.0
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[sub_resource type="SpriteFrames" id="SpriteFrames_f6hss"]
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animations = [{
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@@ -205,6 +205,7 @@ z_index = 1
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y_sort_enabled = true
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script = ExtResource("1_hn8at")
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_sprite = NodePath("TalkingControl/AnimatedSprite")
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_retriggerSameTimeline = true
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[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("42_ahrat")]
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position = Vector2(0, -450)
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@@ -244,9 +245,11 @@ stream = SubResource("AudioStreamRandomizer_ngji7")
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bus = &"SFX"
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script = ExtResource("50_a7v1a")
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[connection signal="FinishedTalking" from="." to="InteractionArea" method="SetActiveInverse"]
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[connection signal="Talking" from="." to="Dialogic starter" method="open"]
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[connection signal="Interacted" from="InteractionArea" to="." method="ToggleTalking"]
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[connection signal="Interacted" from="InteractionArea" to="." method="StartTalking"]
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[connection signal="Interacted" from="InteractionArea" to="InteractionArea" method="ToggleActive"]
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[connection signal="timelineEnded" from="Dialogic starter" to="." method="StopTalking"]
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[connection signal="timelineEnded" from="Dialogic starter" to="InteractionArea" method="ToggleActive"]
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[connection signal="timelineEnded" from="DialogicToggle" to="." method="ToggleTalking"]
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[connection signal="timelineStarted" from="DialogicToggle" to="SFX/AudioStreamPlayer" method="PlayOneShot"]
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