🐛 fixed dialogic bugs and moved trash items out of the way
This commit is contained in:
@@ -3,19 +3,20 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ccrnmx6bd842k"
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path="res://.godot/imported/farm fäulnis blobs.png-afe542d3466e5ab2e79933f2f163e667.ctex"
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path.s3tc="res://.godot/imported/farm fäulnis blobs.png-afe542d3466e5ab2e79933f2f163e667.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://art/characters/farm fäulnis blobs.png"
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dest_files=["res://.godot/imported/farm fäulnis blobs.png-afe542d3466e5ab2e79933f2f163e667.ctex"]
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dest_files=["res://.godot/imported/farm fäulnis blobs.png-afe542d3466e5ab2e79933f2f163e667.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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@@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -37,4 +38,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@@ -12,3 +12,4 @@ ifquest res://resources/quests/demo/2_collect_ducks.tres, 1:
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Yeli: Have you collected all the ducks yet?
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[end_timeline]
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Yeli doesn't seem to have anything to say...
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[end_timeline]
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@@ -53,7 +53,7 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_at1n1"]
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resource_local_to_scene = true
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radius = 500.0
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radius = 300.0
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[sub_resource type="SpriteFrames" id="SpriteFrames_f6hss"]
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animations = [{
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@@ -205,6 +205,7 @@ z_index = 1
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y_sort_enabled = true
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script = ExtResource("1_hn8at")
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_sprite = NodePath("TalkingControl/AnimatedSprite")
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_retriggerSameTimeline = true
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[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("42_ahrat")]
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position = Vector2(0, -450)
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@@ -244,9 +245,11 @@ stream = SubResource("AudioStreamRandomizer_ngji7")
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bus = &"SFX"
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script = ExtResource("50_a7v1a")
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[connection signal="FinishedTalking" from="." to="InteractionArea" method="SetActiveInverse"]
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[connection signal="Talking" from="." to="Dialogic starter" method="open"]
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[connection signal="Interacted" from="InteractionArea" to="." method="ToggleTalking"]
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[connection signal="Interacted" from="InteractionArea" to="." method="StartTalking"]
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[connection signal="Interacted" from="InteractionArea" to="InteractionArea" method="ToggleActive"]
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[connection signal="timelineEnded" from="Dialogic starter" to="." method="StopTalking"]
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[connection signal="timelineEnded" from="Dialogic starter" to="InteractionArea" method="ToggleActive"]
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[connection signal="timelineEnded" from="DialogicToggle" to="." method="ToggleTalking"]
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[connection signal="timelineStarted" from="DialogicToggle" to="SFX/AudioStreamPlayer" method="PlayOneShot"]
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@@ -1030,7 +1030,6 @@ y_sort_enabled = true
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[node name="Yeli" parent="YSorted" instance=ExtResource("24_wtdui")]
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position = Vector2(6403, 3362)
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_timelinesToPlay = PackedStringArray("yeli_quest_select")
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_retriggerSameTimeline = true
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[node name="Vesna" parent="YSorted" instance=ExtResource("1_7wfwe")]
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z_index = 1
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@@ -2375,6 +2374,7 @@ position = Vector2(-5016, 3361)
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visible = false
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z_index = 1
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y_sort_enabled = true
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position = Vector2(-204, -5186)
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[node name="trashObject" parent="YSorted/trash" instance=ExtResource("53_ycj14")]
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z_index = 0
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File diff suppressed because it is too large
Load Diff
@@ -223,6 +223,7 @@ _sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_vesnas
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[node name="Foreground" type="Node" parent="."]
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[node name="Table" type="Sprite2D" parent="Foreground"]
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z_index = 2
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y_sort_enabled = true
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position = Vector2(-1888, 1112)
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texture = ExtResource("2_ubg3a")
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@@ -231,6 +232,7 @@ region_enabled = true
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region_rect = Rect2(1012, 1743, 1470, 417)
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[node name="Chair" type="Sprite2D" parent="Foreground"]
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z_index = 3
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y_sort_enabled = true
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position = Vector2(-3032, 2096)
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texture = ExtResource("3_gpagp")
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@@ -1,3 +1,4 @@
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using Babushka.scripts.CSharp.Common.Services;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.NPC;
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@@ -8,37 +9,28 @@ public partial class TalkingCharacter : Node2D
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[Export] private string[] _timelinesToPlay;
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[Export] private bool _retriggerSameTimeline = false;
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private bool _isTalking = true;
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private int _timelineIndex = 0;
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[Signal] public delegate void TalkingEventHandler(string timelineName);
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[Signal] public delegate void FinishedTalkingEventHandler(bool hasTimeLinesToPlay);
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public override void _Ready()
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public void StartTalking()
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{
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ToggleTalking();
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}
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public void ToggleTalking()
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{
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if (_isTalking || _timelineIndex >= _timelinesToPlay.Length)
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{
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if (_sprite != null)
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_sprite.Animation = "idle";
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_isTalking = false;
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}
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else
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{
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if (_sprite != null)
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_sprite.Animation = "talk";
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_isTalking = true;
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EmitSignal(SignalName.Talking, _timelinesToPlay[_timelineIndex]);
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if (!_retriggerSameTimeline)
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_timelineIndex++;
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}
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if (_sprite != null)
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_sprite.Animation = "talk";
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EmitSignal(SignalName.Talking, _timelinesToPlay[_timelineIndex]);
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if (!_retriggerSameTimeline)
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_timelineIndex++;
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InputService.Instance.InputEnabled = false;
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if (_sprite != null)
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_sprite.Play();
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}
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EmitSignal(SignalName.FinishedTalking, _timelineIndex >= _timelinesToPlay.Length);
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public void StopTalking()
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{
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if (_sprite != null)
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_sprite.Animation = "idle";
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InputService.Instance.InputEnabled = true;
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if (_sprite != null)
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_sprite.Play();
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}
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}
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@@ -1,5 +1,18 @@
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extends Node
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class_name DialogicStarter
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signal timelineStarted
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signal timelineEnded
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func _ready() -> void:
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Dialogic.timeline_ended.connect(_on_timeline_ended)
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Dialogic.timeline_started.connect(_start_dialog)
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func open(timeline: String):
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Dialogic.start(timeline)
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func _start_dialog() -> void:
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timelineStarted.emit()
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func _on_timeline_ended() -> void:
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timelineEnded.emit()
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