Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
Reviewed-on: #44
This commit was merged in pull request #44.
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@@ -48,10 +48,11 @@ public class AllyAttackAction : FighterAction
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public override void ExecuteAction()
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{
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var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
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targetSelect.GetTarget().AddHealth(-totalDamage);
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targetSelect.GetTarget().ChangeHealth(-totalDamage);
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}
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public override async Task AnimateAction(AllFightersVisual allFightersVisual)
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public override async Task AnimateAction(AllFightersVisual allFightersVisual,
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FightHappeningAnimationContext animationContext)
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{
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var currentFighter = HappeningData.fighterTurn.Current;
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var targetFighter = targetSelect.GetTarget();
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@@ -64,7 +65,7 @@ public class AllyAttackAction : FighterAction
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foreach (var hit in minigameDetail.damageHits!)
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{
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targetFighterVisual.SpawnDamageIndicatorNumber(hit);
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targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
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}
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await currentFighterVisual.AnimatePosToBase();
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