Added chuga dialog to fight scene
This commit is contained in:
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bgba1uv0muxat"
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path="res://.godot/imported/chugeist_tmp.png-ff2e3a6be0ff4b186834b14d159443da.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://art/characters/chugeist_tmp.png"
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dest_files=["res://.godot/imported/chugeist_tmp.png-ff2e3a6be0ff4b186834b14d159443da.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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+12
-2
@@ -8,12 +8,22 @@
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"sound_moods": {},
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"style": ""
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},
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&"default_portrait": "",
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&"default_portrait": "_tmp",
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&"description": "helpful spirit forest",
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&"display_name": "Chuga",
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&"mirror": false,
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&"nicknames": [""],
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&"offset": Vector2(0, 0),
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&"portraits": {},
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&"portraits": {
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"_tmp": {
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"export_overrides": {
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"image": "\"res://art/characters/chugeist_tmp.png\""
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},
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"mirror": false,
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"offset": Vector2(0, 0),
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"scale": 1,
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"scene": ""
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}
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},
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&"scale": 1.0
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}
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@@ -0,0 +1,65 @@
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[gd_scene load_steps=8 format=3 uid="uid://ddpl8cbck7e6s"]
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[ext_resource type="Script" uid="uid://d0kgxh4ykuv23" path="res://scripts/CSharp/Common/NPC/TalkingCharacter.cs" id="1_xix7p"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="2_udjjv"]
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[ext_resource type="Texture2D" uid="uid://bgba1uv0muxat" path="res://art/characters/chugeist_tmp.png" id="3_42og6"]
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[ext_resource type="Script" uid="uid://d2486x6upmwqq" path="res://scripts/GdScript/dialogic_starter.gd" id="43_xooq4"]
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[ext_resource type="Script" path="res://scripts/GdScript/dialogic_toggle.gd" id="44_v6w16"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_at1n1"]
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resource_local_to_scene = true
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radius = 345.552
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_aqu1t"]
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radius = 84.0
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height = 168.0
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[node name="Chuga" type="Node2D"]
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editor_description = "This Scene seems a bit Chuga coated"
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z_index = 1
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y_sort_enabled = true
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script = ExtResource("1_xix7p")
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[node name="InteractionArea" parent="." instance=ExtResource("2_udjjv")]
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position = Vector2(0, -450)
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scale = Vector2(2.805, 2.805)
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[node name="CollisionShape3D" parent="InteractionArea/Area2D" index="0"]
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position = Vector2(-4.99109, 63.4581)
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shape = SubResource("CircleShape2D_at1n1")
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[node name="Label" parent="InteractionArea" index="1"]
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z_index = 5
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custom_minimum_size = Vector2(10, 10)
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offset_left = -131.194
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offset_top = -157.219
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offset_right = 115.806
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offset_bottom = -54.2193
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theme_override_font_sizes/font_size = 60
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text = "[E] talk"
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[node name="TalkingControl" type="Node2D" parent="."]
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[node name="Visual" type="Sprite2D" parent="TalkingControl"]
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position = Vector2(-39, -770)
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scale = Vector2(1.81875, 1.81875)
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texture = ExtResource("3_42og6")
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[node name="Dialogic starter" type="Node2D" parent="."]
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script = ExtResource("43_xooq4")
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[node name="DialogicToggle" type="Node2D" parent="Dialogic starter"]
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script = ExtResource("44_v6w16")
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[node name="AnimatableBody2D" type="AnimatableBody2D" parent="."]
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position = Vector2(0, -172)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatableBody2D"]
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position = Vector2(0, 94)
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shape = SubResource("CapsuleShape2D_aqu1t")
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[connection signal="Talking" from="." to="Dialogic starter" method="open"]
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[connection signal="Interacted" from="InteractionArea" to="." method="ToggleTalking"]
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[connection signal="timelineEnded" from="Dialogic starter/DialogicToggle" to="." method="ToggleTalking"]
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[editable path="InteractionArea"]
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=69 format=3 uid="uid://dfyb4dckoltpw"]
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[gd_scene load_steps=70 format=3 uid="uid://dfyb4dckoltpw"]
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[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_vl6d5"]
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[ext_resource type="PackedScene" uid="uid://bm21nqepnwaik" path="res://scenes/Babushka_scene_indoor_common_room.tscn" id="2_5evxf"]
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[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="3_jrqoq"]
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[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="4_6el7d"]
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[ext_resource type="Texture2D" uid="uid://be1nofeo7an0" path="res://art/mockups/Kenney_Backgrounds/PNG/cloud2.png" id="5_253jf"]
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@@ -29,6 +28,7 @@
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[ext_resource type="PackedScene" uid="uid://hk8ahyp6dgl6" path="res://prefabs/fight/fight_base_scene.tscn" id="27_55b52"]
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[ext_resource type="PackedScene" uid="uid://bp64p6y72j71w" path="res://prefabs/fight/fighters/enemy_blob_fighter.tscn" id="27_hfhye"]
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[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="29_3jjxs"]
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[ext_resource type="PackedScene" uid="uid://ddpl8cbck7e6s" path="res://prefabs/characters/Chugar.tscn" id="29_26tkn"]
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[ext_resource type="PackedScene" uid="uid://cr66tpdr5rma5" path="res://prefabs/fight/fighters/enemy_mavkha_fighter.tscn" id="29_hfhye"]
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[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="30_l10vl"]
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[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="31_c2gvt"]
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@@ -104,6 +104,10 @@ noise = SubResource("FastNoiseLite_wgikv")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hfhye"]
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size = Vector2(1054.5, 2334.5)
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[sub_resource type="CircleShape2D" id="CircleShape2D_hfhye"]
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resource_local_to_scene = true
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radius = 345.552
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bcdgk"]
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shader = ExtResource("39_mp3tl")
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shader_parameter/speed = 1.0
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@@ -134,7 +138,6 @@ stream_2/stream = ExtResource("61_qkd2b")
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[node name="BabushkaSceneFarmOutside2d" type="Node2D"]
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script = ExtResource("1_vl6d5")
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_sceneToLoad = ExtResource("2_5evxf")
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[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
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position = Vector2(3180, 1961)
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@@ -856,6 +859,13 @@ position = Vector2(178, 594)
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z_index = 1
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y_sort_enabled = true
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[node name="Chuga" parent="YSorted" instance=ExtResource("29_26tkn")]
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position = Vector2(6402, 1956)
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_timelinesToPlay = PackedStringArray("quest5_forest_start", "quest5_forest_end")
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[node name="CollisionShape3D" parent="YSorted/Chuga/InteractionArea/Area2D" index="0"]
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shape = SubResource("CircleShape2D_hfhye")
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[node name="Vesna" parent="YSorted" instance=ExtResource("29_3jjxs")]
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z_index = 1
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position = Vector2(3180, 2125)
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@@ -2061,14 +2071,6 @@ polygon = PackedVector2Array(5543, 1787, 8663, 1938, 15008, 1914, 15121, 2882, 1
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[node name="CanvasLayer" parent="." instance=ExtResource("50_r0n5l")]
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[node name="Inventory" parent="CanvasLayer" index="1"]
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anchors_preset = 7
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -116.0
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offset_top = -53.0
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offset_right = 231.82
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offset_bottom = 141.4
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grow_vertical = 0
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size_flags_horizontal = 6
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size_flags_vertical = 10
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@@ -2179,18 +2181,23 @@ script = ExtResource("56_bjj0f")
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[connection signal="body_entered" from="Fight1/FightStarter/TriggerArea" to="Fight1/FightStarter" method="Start"]
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[connection signal="FightEnded" from="Fight1/FightBaseScene" to="YSorted/Vesna" method="show"]
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[connection signal="FightEnded" from="Fight1/FightBaseScene" to="YSorted/Vesna" method="EnableMovement"]
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[connection signal="FightStarted" from="Fight1/FightBaseScene" to="YSorted/Chuga" method="hide"]
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[connection signal="FightStarted" from="Fight1/FightBaseScene" to="YSorted/Vesna" method="hide"]
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[connection signal="FightStarted" from="Fight1/FightBaseScene" to="YSorted/Vesna" method="DisableMovement"]
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[connection signal="body_entered" from="Fight2/FightStarter/TriggerArea" to="Fight2/FightStarter" method="Start"]
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[connection signal="FightEnded" from="Fight2/FightBaseScene" to="YSorted/Chuga" method="show"]
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[connection signal="FightEnded" from="Fight2/FightBaseScene" to="YSorted/Vesna" method="show"]
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[connection signal="FightEnded" from="Fight2/FightBaseScene" to="YSorted/Vesna" method="EnableMovement"]
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[connection signal="FightStarted" from="Fight2/FightBaseScene" to="YSorted/Vesna" method="hide"]
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[connection signal="FightStarted" from="Fight2/FightBaseScene" to="YSorted/Vesna" method="DisableMovement"]
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[connection signal="timelineEnded" from="YSorted/Chuga/Dialogic starter/DialogicToggle" to="YSorted/Chuga" method="set_position" binds= [Vector2(14579, 2951)]]
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[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
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[connection signal="WateringField" from="YSorted/Vesna/FarmingControls" to="Audio/SFX/Watering SFX" method="PlayOneShot"]
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[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
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[editable path="Fight1/FightBaseScene"]
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[editable path="Fight2/FightBaseScene"]
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[editable path="YSorted/Chuga"]
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[editable path="YSorted/Chuga/InteractionArea"]
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[editable path="YSorted/Vesna"]
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[editable path="CanvasLayer"]
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@@ -4,7 +4,7 @@ namespace Babushka.scripts.CSharp.Common.NPC;
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public partial class TalkingCharacter : Node2D
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{
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[Export] private AnimatedSprite2D _sprite;
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[Export] private AnimatedSprite2D? _sprite;
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[Export] private string[] _timelinesToPlay;
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@@ -22,16 +22,19 @@ public partial class TalkingCharacter : Node2D
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{
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if (_isTalking || _timelineIndex >= _timelinesToPlay.Length)
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{
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if (_sprite != null)
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_sprite.Animation = "idle";
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_isTalking = false;
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}
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else
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{
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if (_sprite != null)
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_sprite.Animation = "talk";
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_isTalking = true;
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EmitSignal(SignalName.Talking, _timelinesToPlay[_timelineIndex]);
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_timelineIndex++;
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}
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if (_sprite != null)
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_sprite.Play();
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}
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}
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