Made very basic graphics test scene
This commit is contained in:
@@ -0,0 +1,13 @@
|
||||
extends Camera2D
|
||||
|
||||
@export var multiplier = 1.0
|
||||
@export var followNode: Node2D
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
transform.origin.x = followNode.transform.origin.x
|
||||
transform.origin.y = followNode.transform.origin.y
|
||||
@@ -0,0 +1,20 @@
|
||||
extends Node2D
|
||||
|
||||
@export var speed: float = 100.0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if(Input.is_action_pressed("move_right")):
|
||||
position.x += speed * delta
|
||||
if(Input.is_action_pressed("move_left")):
|
||||
position.x -= speed * delta
|
||||
if(Input.is_action_pressed("move_up")):
|
||||
position.y -= speed * delta
|
||||
if(Input.is_action_pressed("move_down")):
|
||||
position.y += speed * delta
|
||||
pass
|
||||
Reference in New Issue
Block a user