Added possibility to deactivate an interactionarea if there is no more timelines to play
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@@ -224,6 +224,7 @@ scale = Vector2(0.7, 0.7)
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script = ExtResource("44_aqu1t")
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itemToToggle = NodePath("../TalkingControl/AnimatedSprite")
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[connection signal="FinishedTalking" from="." to="InteractionArea" method="SetActiveInverse"]
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[connection signal="Talking" from="." to="Dialogic starter" method="open"]
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[connection signal="Interacted" from="InteractionArea" to="." method="ToggleTalking"]
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[connection signal="timelineEnded" from="DialogicToggle" to="." method="ToggleTalking"]
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