Added possibility to deactivate an interactionarea if there is no more timelines to play

This commit is contained in:
2025-08-20 00:48:12 +02:00
parent 871e1856f1
commit eeb56fd7ad
4 changed files with 10 additions and 2 deletions
+1
View File
@@ -224,6 +224,7 @@ scale = Vector2(0.7, 0.7)
script = ExtResource("44_aqu1t")
itemToToggle = NodePath("../TalkingControl/AnimatedSprite")
[connection signal="FinishedTalking" from="." to="InteractionArea" method="SetActiveInverse"]
[connection signal="Talking" from="." to="Dialogic starter" method="open"]
[connection signal="Interacted" from="InteractionArea" to="." method="ToggleTalking"]
[connection signal="timelineEnded" from="DialogicToggle" to="." method="ToggleTalking"]