cleaned up dialogue structure and removed vesna2 from dialogues
This commit is contained in:
@@ -1,18 +1,18 @@
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join Yeli center
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join Yeli center
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join Vesna2 center
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join vesna center
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Everyone: Smachnoho!
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Everyone: Smachnoho!
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Vesna2: Lovely soup, Yeli!
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vesna: Lovely soup, Yeli!
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Yeli (_part_side): God bless you, my child! That’s also thanks to you.
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Yeli (_part_side): God bless you, my child! That’s also thanks to you.
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Vesna2: So, how do you like it in Lasnoye so far?
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vesna: So, how do you like it in Lasnoye so far?
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- It feels different from when Vasily and I used to live here.
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- It feels different from when Vasily and I used to live here.
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- It’s just as I remembered it.
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- It’s just as I remembered it.
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Yeli (_part_side): Indeed, it is.
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Yeli (_part_side): Indeed, it is.
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Yeli (_part_side): Since the evacuation, Lasnoye and its people had to adapt to…new circumstances.
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Yeli (_part_side): Since the evacuation, Lasnoye and its people had to adapt to…new circumstances.
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Yeli (_part_side): But at its core, it’s still our motherland from back then.
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Yeli (_part_side): But at its core, it’s still our motherland from back then.
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Vesna2: …And the forest? Has anyone tried to go back and--
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vesna: …And the forest? Has anyone tried to go back and--
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Yeli (_part_side): The forest is strictly off-limits!
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Yeli (_part_side): The forest is strictly off-limits!
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Yeli (_part_side): Dragana forbids it.
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Yeli (_part_side): Dragana forbids it.
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Yeli (_part_side): The grime turned the forest into a dangerous place.
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Yeli (_part_side): The grime turned the forest into a dangerous place.
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Yeli (_part_side): But here you’re safe. After all, you can always count on your Yeli!
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Yeli (_part_side): But here you’re safe. After all, you can always count on your Yeli!
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Vesna2: In that case, pass me some more soup!
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vesna: In that case, pass me some more soup!
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[end_timeline]
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[end_timeline]
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@@ -1,19 +0,0 @@
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{
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"@path": "res://addons/dialogic/Resources/character.gd",
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"@subpath": NodePath(""),
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&"_translation_id": "",
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&"color": Color(1, 1, 1, 1),
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&"custom_info": {
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"sound_mood_default": "",
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"sound_moods": {},
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"style": "NPC_narrative"
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},
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&"default_portrait": "",
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&"description": "Main character",
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&"display_name": "Vesna2",
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&"mirror": false,
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&"nicknames": [""],
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&"offset": Vector2(0, 0),
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&"portraits": {},
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&"scale": 1.0
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}
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@@ -1 +0,0 @@
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uid://c0vfdx7xal0py
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@@ -1,4 +0,0 @@
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join Vesna2 center
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Vesna2: I just wish I liked tomatoes more.
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Vesna2: Well…Yeli probably started with the cooking. I should go inside.
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[end_timeline]
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@@ -1,5 +1,5 @@
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join Yeli center
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join Yeli center
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join Vesna2 center
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join vesna center
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Yeli (_part_side): Wow! So many?
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Yeli (_part_side): Wow! So many?
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Yeli (_part_side): Good job! Put it in the kettle!
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Yeli (_part_side): Good job! Put it in the kettle!
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[wait_input]
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[wait_input]
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@@ -1,15 +1,15 @@
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join Vesna2 center
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join vesna center
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join Domovoi center
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join Domovoi center
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Vesna2: Oh no, most of the beets aren’t ripe yet.
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vesna: Oh no, most of the beets aren’t ripe yet.
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Domovoi: Pssss!
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Domovoi: Pssss!
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Domovoi: Yeah, you!
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Domovoi: Yeah, you!
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Domovoi: The code word is “Rosty Rosty”
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Domovoi: The code word is “Rosty Rosty”
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Vesna2: What?
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vesna: What?
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Domovoi: Just say it!
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Domovoi: Just say it!
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Vesna2: Rosty…rosty?
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vesna: Rosty…rosty?
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# Hier wächst die rote Beete magisch. Mit einem Signal/Ereignis?
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# Hier wächst die rote Beete magisch. Mit einem Signal/Ereignis?
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[signal arg="MagicWord"]
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[signal arg="MagicWord"]
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Vesna2: It worked! How did it work?
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vesna: It worked! How did it work?
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Vesna2: Thank y…and he’s gone.
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vesna: Thank y…and he’s gone.
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What a truly quirky individual.
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vesna: What a truly quirky individual.
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[end_timeline]
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[end_timeline]
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@@ -1,6 +1,6 @@
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join Chuga center
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join Chuga center
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Chuga: I believe you’ve seen enough for today.
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Chuga: I believe you’ve seen enough for today.
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Chuga: And yes, you too.
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Chuga: And yes, you too.
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Thank you for playing!
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vesna: Thank you for playing!
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do SceneTransition.ChangeSceneToFileThreaded("res://scenes/Babushka_scene_credits.tscn")
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do SceneTransition.ChangeSceneToFileThreaded("res://scenes/Babushka_scene_credits.tscn")
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[end_timeline]
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[end_timeline]
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@@ -1,21 +1,21 @@
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join Vesna2 center
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join vesna center
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join Chuga center
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join Chuga center
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Chuga: Look who it is!
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Chuga: Look who it is!
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Vesna2: Your name was Chuga, right? I want to go to the forest!
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vesna: Your name was Chuga, right? I want to go to the forest!
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Chuga: To the forest? After everything the others told you?
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Chuga: To the forest? After everything the others told you?
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Vesna2: Will you let me through?
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vesna: Will you let me through?
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Chuga: Will I?
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Chuga: Will I?
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Chuga: Let us have a riddle!
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Chuga: Let us have a riddle!
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Chuga: If you answer correctly, I let you through.
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Chuga: If you answer correctly, I let you through.
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Chuga: If not, I let you through anyway.
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Chuga: If not, I let you through anyway.
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Vesna2: So, what’s the point of answering?
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vesna: So, what’s the point of answering?
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Chuga: You give me an answer, and I give you something to see in the dark.
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Chuga: You give me an answer, and I give you something to see in the dark.
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Chuga: Or are you planning to return with bumps and bruises?
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Chuga: Or are you planning to return with bumps and bruises?
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Chuga: So, listen\: “I wear a crown, but I’m no king.” Vesna, what am I?
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Chuga: So, listen\: “I wear a crown, but I’m no king.” Vesna, what am I?
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- Queen
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- Queen
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Chuga: What a boring answer.
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Chuga: What a boring answer.
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- Tree
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- Tree
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That’s it!
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Chuga: That’s it!
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- Soup
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- Soup
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Chuga: Hate the player, not the game.
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Chuga: Hate the player, not the game.
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Chuga: Here you go!
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Chuga: Here you go!
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@@ -0,0 +1,4 @@
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join vesna center
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vesna: I just wish I liked tomatoes more.
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vesna: Well…Yeli probably started with the cooking. I should go inside.
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[end_timeline]
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+1
-1
@@ -1,5 +1,5 @@
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join Yeli center
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join Yeli center
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join Vesna2 center
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join vesna center
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Yeli (_part_side): Great! Now I need you to plant some tomatoes!
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Yeli (_part_side): Great! Now I need you to plant some tomatoes!
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label plant tomatoes
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label plant tomatoes
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Yeli (_part_side): Use the hoe to break up the soil. Then plant the seeds and water the fields.
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Yeli (_part_side): Use the hoe to break up the soil. Then plant the seeds and water the fields.
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@@ -1,10 +1,10 @@
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join Yeli center
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join Yeli center
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join Vesna2 center
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join vesna center
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Yeli (_part_side): Thank you, my child! Your Yeli is not so agile anymore.
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Yeli (_part_side): Thank you, my child! Your Yeli is not so agile anymore.
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Vesna2: But you’re diligent! You’ve started with the preparation for dinner.
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vesna: But you’re diligent! You’ve started with the preparation for dinner.
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Yeli (_part_side): Indeed, I have.
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Yeli (_part_side): Indeed, I have.
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Yeli (_part_side): But, oh my, those ducks messed up the tomatos.
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Yeli (_part_side): But, oh my, those ducks messed up the tomatos.
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Yeli (_part_side): Oh, would you like to assist me?
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Yeli (_part_side): Oh, would you like to assist me?
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Vesna2: What do I have to do?
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vesna: What do I have to do?
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Yeli (_part_side): First, take the hoe and watering can over there! Then come back to me!
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Yeli (_part_side): First, take the hoe and watering can over there! Then come back to me!
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[end_timeline]
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[end_timeline]
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+23
-24
@@ -34,36 +34,35 @@ FightManagerAutoload="*res://prefabs/fight/fight_manager_autoload.tscn"
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[dialogic]
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[dialogic]
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directories/dch_directory={
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directories/dch_directory={
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"Chuga": "res://dialog/Chuga.dch",
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"Chuga": "res://dialog/Characters/Chuga.dch",
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"Domovoi": "res://dialog/Domovoi.dch",
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"Domovoi": "res://dialog/Characters/Domovoi.dch",
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"Everyone": "res://dialog/Everyone.dch",
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"Everyone": "res://dialog/Characters/Everyone.dch",
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"Vesna2": "res://dialog/Vesna2.dch",
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"Yeli": "res://dialog/Characters/Yeli.dch",
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"Yeli": "res://dialog/Yeli.dch",
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"defaulty_the_default_character": "res://dialog/Characters/defaulty_the_default_character.dch",
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"defaulty_the_default_character": "res://dialog/defaulty_the_default_character.dch",
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"semi_cat": "res://dialog/Characters/semi_cat.dch",
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"semi_cat": "res://dialog/semi_cat.dch",
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"vesna": "res://dialog/Characters/vesna.dch"
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"vesna": "res://dialog/vesna.dch"
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}
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}
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directories/dtl_directory={
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directories/dtl_directory={
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"disclaimer": "res://dialog/disclaimer.dtl",
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"disclaimer": "res://dialog/disclaimer.dtl",
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"quest1_ducks_end": "res://dialog/quest1_ducks_end.dtl",
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"quest1_ducks_end": "res://dialog/quests/ducks/quest1_ducks_end.dtl",
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"quest1_ducks_start": "res://dialog/quest1_ducks_start.dtl",
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"quest1_ducks_start": "res://dialog/quests/ducks/quest1_ducks_start.dtl",
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"quest2_tomatoes_end": "res://dialog/quest2_tomatoes_end.dtl",
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"quest2_tomatoes_end": "res://dialog/quests/tomatoes/quest2_tomatoes_end.dtl",
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"quest2_tomatoes_interim": "res://dialog/quest2_tomatoes_interim.dtl",
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"quest2_tomatoes_interim": "res://dialog/quests/tomatoes/quest2_tomatoes_interim.dtl",
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"quest2_tomatoes_start": "res://dialog/quest2_tomatoes_start.dtl",
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"quest2_tomatoes_start": "res://dialog/quests/tomatoes/quest2_tomatoes_start.dtl",
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"quest3_beets_end": "res://dialog/quest3_beets_end.dtl",
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"quest3_beets_end": "res://dialog/quests/beetroot/quest3_beets_end.dtl",
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"quest3_beets_interim": "res://dialog/quest3_beets_interim.dtl",
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"quest3_beets_interim": "res://dialog/quests/beetroot/quest3_beets_interim.dtl",
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"quest3_beets_start": "res://dialog/quest3_beets_start.dtl",
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"quest3_beets_start": "res://dialog/quests/beetroot/quest3_beets_start.dtl",
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"quest4_dinner": "res://dialog/quest4_dinner.dtl",
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"quest4_dinner": "res://dialog/Scene2_farm_inside/quest4_dinner.dtl",
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"quest5_forest_end": "res://dialog/quest5_forest_end.dtl",
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"quest5_forest_end": "res://dialog/quests/forest/quest5_forest_end.dtl",
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"quest5_forest_start": "res://dialog/quest5_forest_start.dtl",
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"quest5_forest_start": "res://dialog/quests/forest/quest5_forest_start.dtl",
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"semi_cat": "res://dialog/semi_cat.dtl",
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"semi_cat": "res://dialog/semi_cat.dtl",
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"talk_to_plant": "res://dialog/talk_to_plant.dtl",
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"talk_to_plant": "res://dialog/talk_to_plant.dtl",
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"test_time_line": "res://dialog/test_time_line.dtl",
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"test_time_line": "res://dialog/test_time_line.dtl",
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"yeli_intro_01": "res://dialog/yeli_intro_01.dtl",
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"yeli_intro_01": "res://dialog/Scene1_farm_outside/yeli_intro_01.dtl",
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"yeli_intro_02": "res://dialog/yeli_intro_02.dtl",
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"yeli_intro_02": "res://dialog/Scene1_farm_outside/yeli_intro_02.dtl",
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"yeli_intro_03": "res://dialog/yeli_intro_03.dtl",
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"yeli_intro_03": "res://dialog/Scene1_farm_outside/yeli_intro_03.dtl",
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"yeli_intro_04": "res://dialog/yeli_intro_04.dtl",
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"yeli_intro_04": "res://dialog/Scene1_farm_outside/yeli_intro_04.dtl",
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"yeli_intro_05": "res://dialog/yeli_intro_05.dtl"
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"yeli_intro_05": "res://dialog/Scene1_farm_outside/yeli_intro_05.dtl"
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}
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}
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variables={
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variables={
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"MAGICWORD": "Hokus Pokus!s",
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"MAGICWORD": "Hokus Pokus!s",
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@@ -2095,10 +2095,11 @@ rotation = 1.5708
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scale = Vector2(0.1, 10.8)
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scale = Vector2(0.1, 10.8)
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texture = ExtResource("21_if5vh")
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texture = ExtResource("21_if5vh")
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[node name="FieldParent" type="Node2D" parent="YSorted/Farm visuals" node_paths=PackedStringArray("_allowedArea")]
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[node name="FieldParent" type="Node2D" parent="YSorted/Farm visuals" node_paths=PackedStringArray("fields", "_allowedArea")]
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position = Vector2(53, 20)
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position = Vector2(53, 20)
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scale = Vector2(1, 0.993819)
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scale = Vector2(1, 0.993819)
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script = ExtResource("25_0qu0h")
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script = ExtResource("25_0qu0h")
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fields = {}
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_allowedArea = NodePath("Area2D")
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_allowedArea = NodePath("Area2D")
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metadata/_custom_type_script = "uid://dhxtdhfqx3bte"
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metadata/_custom_type_script = "uid://dhxtdhfqx3bte"
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