Fixed Pickup behaviour

This commit is contained in:
2025-04-06 22:03:13 +02:00
parent 26502f2d37
commit f08f3a7978
8 changed files with 107 additions and 38 deletions
+16 -5
View File
@@ -1,13 +1,17 @@
[gd_scene load_steps=5 format=3 uid="uid://dbd1niu3tp8y5"]
[gd_scene load_steps=7 format=3 uid="uid://dbd1niu3tp8y5"]
[ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"]
[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/Characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
[ext_resource type="Script" uid="uid://r5tahuqvbucy" path="res://scripts/CSharp/Common/Camera/CameraPivot.cs" id="3_3trg2"]
[ext_resource type="Texture2D" uid="uid://c4ggew55w0icj" path="res://art/farm/farming/farmobjekte/harke.png" id="4_kngqo"]
[ext_resource type="Script" uid="uid://b1sscdr4ptec8" path="res://scripts/CSharp/Common/Farming/FarmingControls.cs" id="4_q5t2e"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1vdrh"]
height = 1.5
[node name="Player3d" type="Node3D"]
[node name="Player3d" type="Node3D" node_paths=PackedStringArray("_hoeSprite")]
script = ExtResource("4_q5t2e")
_hoeSprite = NodePath("CharacterBody3D/Farming/Hoe")
[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSprite", "_sideSprite")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
@@ -23,7 +27,7 @@ _sideSprite = NodePath("SideSprite")
transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0)
billboard = 1
shaded = true
render_priority = 100
render_priority = 50
texture = ExtResource("2_3trg2")
region_enabled = true
region_rect = Rect2(52, 20, 648, 1175)
@@ -33,7 +37,7 @@ transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0)
visible = false
billboard = 1
shaded = true
render_priority = 100
render_priority = 50
texture = ExtResource("2_3trg2")
region_enabled = true
region_rect = Rect2(803, 17, 663, 1161)
@@ -53,4 +57,11 @@ _subPivot = NodePath("SubPivot")
transform = Transform3D(1, 0, 0, 0, 0.933581, 0.358368, 0, -0.358368, 0.933581, 0, 1, 1.734)
fov = 70.0
[node name="FarmingMechanic" type="Node3D" parent="CharacterBody3D"]
[node name="Farming" type="Node3D" parent="CharacterBody3D"]
[node name="Hoe" type="Sprite3D" parent="CharacterBody3D/Farming"]
visible = false
pixel_size = 0.002
billboard = 1
render_priority = 51
texture = ExtResource("4_kngqo")
+5 -2
View File
@@ -4,6 +4,7 @@
[sub_resource type="SphereShape3D" id="SphereShape3D_i8sim"]
resource_local_to_scene = true
radius = 2.0
[node name="InteractionArea" type="Node3D" node_paths=PackedStringArray("_area", "_label")]
script = ExtResource("1_b15wn")
@@ -23,9 +24,11 @@ pixel_size = 0.01
billboard = 1
no_depth_test = true
fixed_size = true
render_priority = 100
outline_render_priority = 99
text = "[E]"
font_size = 60
outline_size = 10
font_size = 20
outline_size = 8
[connection signal="body_entered" from="Area3D" to="." method="OnPlayerEntered"]
[connection signal="body_exited" from="Area3D" to="." method="OnPlayerExited"]
@@ -0,0 +1,14 @@
shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}
@@ -0,0 +1 @@
uid://dn6jmboabfrb2
+40
View File
@@ -0,0 +1,40 @@
[gd_scene load_steps=5 format=3 uid="uid://cf0jpuio8tgim"]
[ext_resource type="Script" uid="uid://v34pl0nlp4x" path="res://scripts/CSharp/Common/SpriteSwitcher.cs" id="1_scmhv"]
[ext_resource type="Texture2D" uid="uid://c4ggew55w0icj" path="res://art/farm/farming/farmobjekte/harke.png" id="2_jv400"]
[sub_resource type="SphereMesh" id="SphereMesh_0ptl4"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_scmhv"]
transparency = 1
blend_mode = 3
emission_enabled = true
emission = Color(1, 1, 1, 1)
[node name="SpriteSwitcher" type="Node3D" node_paths=PackedStringArray("_trueSprite", "_falseSprite")]
script = ExtResource("1_scmhv")
_trueSprite = NodePath("Hoe on")
_falseSprite = NodePath("Hoe off")
[node name="Hoe on" type="Sprite3D" parent="."]
modulate = Color(0, 0.996078, 0, 1)
pixel_size = 0.001
billboard = 1
texture = ExtResource("2_jv400")
region_rect = Rect2(484, 143, 365, 1317)
[node name="Hoe off" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, -8.47033e-22, 0, 8.47033e-22, 1, 0.106585, 0, 0.0173626)
visible = false
modulate = Color(1, 0, 0, 1)
pixel_size = 0.001
billboard = 1
texture = ExtResource("2_jv400")
region_rect = Rect2(421, 0, 539, 965)
[node name="CSGMesh3D" type="CSGMesh3D" parent="."]
transparency = 0.5
cast_shadow = 0
calculate_tangents = false
mesh = SubResource("SphereMesh_0ptl4")
material = SubResource("StandardMaterial3D_scmhv")