🐛 fixed field setup in beet scene
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@@ -1215,9 +1215,10 @@ collision_mask = 6
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position = Vector2(-252.56, 231.32)
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polygon = PackedVector2Array(247.227, 43.5123, 44.7822, 43.5123, -87.2178, 45.123, -104.329, -55.2797, -154.107, -73.5347, -160.107, -380.38, -175.44, -400.783, -63.44, -512.461, 97.8934, -541.991, 261.671, -599.172, 374.782, -526.421, 502.338, -526.421, 637.893, -396.488, 598.56, -360.783, 596.338, -58.2327, 528.782, -58.2327, 501.449, 45.9283)
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[node name="EnterHouseInteraction" parent="YSorted/Farm visuals/Static" instance=ExtResource("31_8uout")]
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[node name="EnterHouseInteraction" parent="YSorted/Farm visuals/Static" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("31_8uout")]
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position = Vector2(5834, 2354)
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scale = Vector2(2.425, 2.425)
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_spritesToOutline = [NodePath("DoorSprite")]
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_id = 0
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metadata/SaveID = "5a93071f-c1ab-4b4b-b74e-a6324d44ddf8"
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