🐛 fixed field setup in beet scene
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@@ -1,11 +1,13 @@
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[gd_scene load_steps=16 format=3 uid="uid://ceaa2qj2bmw43"]
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[gd_scene load_steps=18 format=3 uid="uid://ceaa2qj2bmw43"]
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[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_c6eln"]
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[ext_resource type="Texture2D" uid="uid://cugtxcfuds31r" path="res://art/indoor/Babushka_bg_01.png" id="2_j25a2"]
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[ext_resource type="Script" uid="uid://cldtt4atgymm5" path="res://scripts/CSharp/Common/Quest/QuestTrigger.cs" id="8_j25a2"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="8_phqdf"]
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[ext_resource type="Resource" uid="uid://csj15gnlx1jmx" path="res://resources/quests/demo/8_goto_bed.tres" id="9_heyef"]
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[ext_resource type="Texture2D" uid="uid://s1yoemhrupwe" path="res://art/indoor/vesna_indoor_bed.png" id="10_hryl5"]
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[ext_resource type="Script" uid="uid://puw74w6lmcvl" path="res://scripts/CSharp/Common/Fight/NightStarter.cs" id="10_j25a2"]
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[ext_resource type="Texture2D" uid="uid://dnlhlf1mx01h5" path="res://art/indoor/vesna_indoor_door.png" id="11_axs81"]
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[ext_resource type="Script" uid="uid://jg4jryfus3bw" path="res://scripts/CSharp/Common/DayAndNight/DayAndNightHelper.cs" id="11_heyef"]
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[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="13_11fdt"]
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[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="18_3gevq"]
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@@ -102,8 +104,9 @@ _followNode = NodePath("../Vesna/CharacterBody2D")
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[node name="CanvasLayer" parent="." instance=ExtResource("24_xwo8y")]
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[node name="BedInteraction" parent="." instance=ExtResource("8_phqdf")]
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[node name="BedInteraction" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("8_phqdf")]
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position = Vector2(-1415, 489)
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_spritesToOutline = [NodePath("Bedsprite")]
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_id = 1
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[node name="CollisionShape3D" parent="BedInteraction/Area2D" index="0"]
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@@ -115,13 +118,30 @@ script = ExtResource("8_j25a2")
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questResource = ExtResource("9_heyef")
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toStatus = 2
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[node name="DoorInteraction" parent="." instance=ExtResource("8_phqdf")]
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[node name="Bedsprite" type="Sprite2D" parent="BedInteraction"]
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z_index = -99
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position = Vector2(4925, -967)
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scale = Vector2(2, 2)
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texture = ExtResource("10_hryl5")
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offset = Vector2(-2768, 264)
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region_rect = Rect2(36.702454, 566.3165, 492.73346, 422.25665)
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[node name="DoorInteraction" parent="." node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("8_phqdf")]
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position = Vector2(777, 201)
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_spritesToOutline = [NodePath("Doorsprite")]
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_id = 0
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[node name="CollisionShape3D" parent="DoorInteraction/Area2D" index="0"]
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shape = SubResource("CircleShape2D_2spkc")
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[node name="Doorsprite" type="Sprite2D" parent="DoorInteraction"]
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z_index = -99
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position = Vector2(5559, -961)
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scale = Vector2(2, 2)
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texture = ExtResource("11_axs81")
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offset = Vector2(-2768, 264)
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region_rect = Rect2(1517.5891, 258.72107, 356.62732, 741.81134)
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[node name="NightStarter" type="Node" parent="."]
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script = ExtResource("10_j25a2")
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_sceneIndexToLoad = 1
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