🐛 field creation at the same spot no longer possible, also watering works now.
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@@ -1,6 +1,7 @@
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using System;
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using Babushka.scripts.CSharp.Common.CharacterControls;
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using Babushka.scripts.CSharp.Common.Inventory;
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using Babushka.scripts.CSharp.Low_Code.Variables;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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@@ -20,7 +21,6 @@ public partial class FieldBehaviour2D : Sprite2D
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public Vector2 FieldPosition;
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public FieldService2D FieldService;
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[Signal] public delegate void PlantedEventHandler();
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