🐛 field creation at the same spot no longer possible, also watering works now.

This commit is contained in:
2025-11-05 16:48:45 +01:00
parent 8b77ca9bc5
commit f1b980cdb6
7 changed files with 101 additions and 54 deletions
+70 -36
View File
@@ -3,75 +3,109 @@ using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class FieldService : Node2D
public partial class FieldService : Node
{
private Dictionary<PackedScene, FieldsInScene>? fieldsPerScene;
private Dictionary<string, FieldsInScene>? outerDict;
[Signal] public delegate void FieldCreatedEventHandler();
//Create
public bool TryAddEntry(PackedScene scene, Vector2I key, FieldBehaviour2D field)
public static FieldService Instance { get; private set; } = null!;
public override void _EnterTree()
{
if (!fieldsPerScene.ContainsKey(scene))
Instance = this;
outerDict = new Dictionary<string, FieldsInScene>();
}
//Create
public bool TryAddEntry(string sceneName, Vector2I position, FieldBehaviour2D field)
{
GD.Print($"Fieldservice: Trying to add a new entry. SceneName: {sceneName} Position: {position}.");
if (outerDict != null )
{
FieldsInScene fieldInstance = new FieldsInScene();
fieldsPerScene.Add(scene, fieldInstance);
EmitSignal(SignalName.FieldCreated);
return true;
FieldsInScene fieldsInScene;
bool outerDictEntryExists = outerDict.TryGetValue(sceneName, out fieldsInScene);
if (!outerDictEntryExists)
{
fieldsInScene = new FieldsInScene();
outerDict.Add(sceneName, fieldsInScene);
}
if (!fieldsInScene.fields.ContainsKey(position))
{
fieldsInScene.fields.Add(position, field);
EmitSignal(SignalName.FieldCreated);
GD.Print("Fieldservice: successfully added field to dictionary.");
return true;
}
}
GD.Print("Fieldservice: Either no outerdict found or there is already a field here!");
return false;
}
// Read
public FieldBehaviour2D Get(PackedScene key, Vector2I fieldPosition)
public FieldBehaviour2D? TryGet(string key, Vector2I fieldPosition)
{
if (fieldsPerScene.TryGetValue(key, out FieldsInScene field))
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.TryGetValue(fieldPosition, out FieldBehaviour2D fieldInstance))
GD.Print($"Fieldservice: Successfully retrieved fieldsPerScene Dictionary. " +
$"OuterDict Count: {outerDict.Count} InnerDict Count {outerDict[key].fields.Count}");
if (field.fields.TryGetValue(fieldPosition, out FieldBehaviour2D? fieldInstance))
{
GD.Print($"Fieldservice: Successfully retrieved fieldInstance at position: {fieldPosition}.");
return fieldInstance;
}
}
GD.Print("Fieldservice TryGet: No field found.");
return null;
}
//todo:
// - Make this a singleton
// - Let this interact with the FarmingControls and the FieldBehaviours
// - Replace FieldService2D and remove it from scenes.
/*
//Update
public void UpdateEntry(Vector2I fieldPosition, FieldBehaviour2D state)
public void UpdateEntry(string key, Vector2I fieldPosition, FieldBehaviour2D state)
{
GD.Print($"FieldService: Updating entry at {fieldPosition}");
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldPosition))
{
field.fields[fieldPosition] = state;
}
else
{
TryAddEntry(key, fieldPosition, state);
}
}
if (fields.ContainsKey(fieldPosition))
{
fields[fieldPosition] = state;
}
else
{
TryAddEntry(fieldPosition, state);
}
}
//Delete
public void RemoveEntry(Vector2I fieldPosition)
public void RemoveEntry(string key, Vector2I fieldPosition)
{
if (fields.ContainsKey(fieldPosition))
GD.Print($"FieldService: Removing entry at {fieldPosition}.");
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
{
fields.Remove(fieldPosition);
if (field.fields.ContainsKey(fieldPosition))
{
field.fields.Remove(fieldPosition);
}
}
}
*/
}
internal class FieldsInScene
{
public Dictionary<Vector2I, FieldBehaviour2D> fields;
public Dictionary<Vector2I, FieldBehaviour2D?> fields;
public FieldsInScene()
{
fields = new Dictionary<Vector2I, FieldBehaviour2D?>();
}
}