Fight happening base setup
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using Godot;
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using System;
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using System.Diagnostics;
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using Babushka.scripts.CSharp.Common.Fight;
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public partial class FightHappeningSceneSetup : Node2D
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{
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public override void _Ready()
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{
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var fightHappening = FightWorld.Instance.fightHappeningData;
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Debug.Assert(fightHappening != null, "Fight happening scene loaded, without a fight happening");
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}
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}
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