Fight happening base setup

This commit is contained in:
jonathan
2025-09-21 14:54:55 +02:00
parent fd0e631b1f
commit f27dd199b8
38 changed files with 1022 additions and 681 deletions
@@ -0,0 +1,15 @@
using Godot;
using System;
using System.Diagnostics;
using Babushka.scripts.CSharp.Common.Fight;
public partial class FightHappeningSceneSetup : Node2D
{
public override void _Ready()
{
var fightHappening = FightWorld.Instance.fightHappeningData;
Debug.Assert(fightHappening != null, "Fight happening scene loaded, without a fight happening");
}
}