Fight happening base setup
This commit is contained in:
@@ -0,0 +1,21 @@
|
||||
using Godot;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.Fight;
|
||||
|
||||
public partial class FightRoomSceneSetup : Node
|
||||
{
|
||||
[Export] private Label debugLabel;
|
||||
public override void _Ready()
|
||||
{
|
||||
var room = FightWorld.Instance.currentRoom!;
|
||||
debugLabel.Text = $"Room Debug:\n{room.paths.Count} paths out of this room\n{room.enemyGroups.Count} enemy groups:\n";
|
||||
foreach (var enemyGroup in room.enemyGroups)
|
||||
{
|
||||
debugLabel.Text += $" {enemyGroup.enemies.Count} enemies:\n";
|
||||
foreach (var enemy in enemyGroup.enemies)
|
||||
{
|
||||
debugLabel.Text += $" {enemy.type}\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user