Fight happening base setup

This commit is contained in:
jonathan
2025-09-21 14:54:55 +02:00
parent fd0e631b1f
commit f27dd199b8
38 changed files with 1022 additions and 681 deletions
+45
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using System.Collections.Generic;
using System.Linq;
namespace Babushka.scripts.CSharp.Common.Fight;
public static class FightUtils
{
public static int GetEnteredAmount(this FightWorld.EnemyGroup self)
{
return self.enemies.Count(e => e.IsAlive() && e.entered);
}
public static bool TryGetFirstUnenteredFighter(this FightWorld.EnemyGroup self, out FightWorld.Fighter fighter)
{
foreach (var f in self.enemies.Where(e=>!e.entered && e.IsAlive()))
{
fighter = f;
return true;
}
fighter = null!;
return false;
}
public static bool IsAlive(this FightWorld.Fighter self)
{
return self.GetHealth() >= 0;
}
public static bool IsDead(this FightWorld.Fighter self)
{
return !self.IsAlive();
}
public static int GetHealth(this FightWorld.Fighter self)
{
return self.health ?? self.maxHealth;
}
public static bool AreAllDead(this FightWorld.EnemyGroup self)
{
return self.enemies.All(e => e.IsDead());
}
}