Fight happening base setup
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using System.Collections.Generic;
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using System.Linq;
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namespace Babushka.scripts.CSharp.Common.Fight;
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public static class FightUtils
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{
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public static int GetEnteredAmount(this FightWorld.EnemyGroup self)
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{
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return self.enemies.Count(e => e.IsAlive() && e.entered);
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}
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public static bool TryGetFirstUnenteredFighter(this FightWorld.EnemyGroup self, out FightWorld.Fighter fighter)
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{
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foreach (var f in self.enemies.Where(e=>!e.entered && e.IsAlive()))
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{
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fighter = f;
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return true;
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}
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fighter = null!;
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return false;
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}
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public static bool IsAlive(this FightWorld.Fighter self)
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{
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return self.GetHealth() >= 0;
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}
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public static bool IsDead(this FightWorld.Fighter self)
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{
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return !self.IsAlive();
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}
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public static int GetHealth(this FightWorld.Fighter self)
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{
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return self.health ?? self.maxHealth;
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}
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public static bool AreAllDead(this FightWorld.EnemyGroup self)
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{
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return self.enemies.All(e => e.IsDead());
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}
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}
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