Fight happening base setup
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@@ -19,10 +19,10 @@ public partial class FightManager : Node
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public FightParty fightParty = new();
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public void StartFight(PackedScene[] enemies, FightInstance instance)
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public void StartFight(PackedScene[] enemies, FightHappening happening)
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{
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GD.Print("Starting Fight");
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instance.Start(fightParty, enemies);
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//happening.Start(fightParty, enemies);
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}
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}
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