Fight happening base setup

This commit is contained in:
jonathan
2025-09-21 14:54:55 +02:00
parent fd0e631b1f
commit f27dd199b8
38 changed files with 1022 additions and 681 deletions
@@ -4,7 +4,7 @@ namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightStarter : Node
{
[Export(PropertyHint.ArrayType)] private PackedScene[] enemies;
[Export] private FightInstance _fightInstance;
//[Export] private FightHappening _fightHappening;
[Export] private bool _once = true;
private bool hasBeenStarted = false;
@@ -14,6 +14,6 @@ public partial class FightStarter : Node
return;
hasBeenStarted = true;
FightManager.Instance.StartFight(enemies, _fightInstance);
//FightManager.Instance.StartFight(enemies, _fightHappening);
}
}