Fight happening base setup
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@@ -4,7 +4,7 @@ namespace Babushka.scripts.CSharp.Common.Fight;
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public partial class FightStarter : Node
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{
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[Export(PropertyHint.ArrayType)] private PackedScene[] enemies;
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[Export] private FightInstance _fightInstance;
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//[Export] private FightHappening _fightHappening;
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[Export] private bool _once = true;
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private bool hasBeenStarted = false;
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@@ -14,6 +14,6 @@ public partial class FightStarter : Node
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return;
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hasBeenStarted = true;
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FightManager.Instance.StartFight(enemies, _fightInstance);
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//FightManager.Instance.StartFight(enemies, _fightHappening);
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}
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}
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