Fight happening base setup

This commit is contained in:
jonathan
2025-09-21 14:54:55 +02:00
parent fd0e631b1f
commit f27dd199b8
38 changed files with 1022 additions and 681 deletions
-1
View File
@@ -26,7 +26,6 @@ uniform float heightOffset : hint_range(0.0, 1.0);
// With the offset value, you can if you want different moves for each asset. Just put a random value (1, 2, 3) in the editor. Don't forget to mark the material as unique if you use this
uniform float offset = 0;
float getWind(vec2 vertex, vec2 uv, float time){
float diff = pow(maxStrength - minStrength, 2.0);
float strength = clamp(minStrength + diff + sin(time / interval) * diff, minStrength, maxStrength) * strengthScale;