🐛 Rebase fixing

This commit is contained in:
jonathan
2025-11-04 10:06:01 +01:00
parent 21b361f9d7
commit f27f69c15f
3 changed files with 62 additions and 31 deletions
@@ -1,4 +1,5 @@
using System;
using System.Linq;
using Babushka.scripts.CSharp.Common.Services;
using Godot;
@@ -11,19 +12,21 @@ public partial class InteractionArea2D : Node2D
[Export] private bool _active = true;
[Export] private bool _useOutline = true;
[Export] private ShaderMaterial _outlineMaterial;
[Export] private bool _useSprite = true;
[Export] private CanvasItem _spriteToOutline;
[Export] private CanvasItem? _spriteToOutline; // keep to not break old usages. TODO: remove later
[Export] private CanvasItem[] _spritesToOutline;
[Export] private bool _showLabel = true;
[Export] private int _id = -1; // TODO: remove
private Material _backupMaterial;
private Material[] _backupMaterials;
[Signal] public delegate void InteractedToolEventHandler(int id); // TODO: remove
[Signal] public delegate void InteractedEventHandler();
public bool IsActive
{
get => _active;
set => _active = value;
set => _active = value;
}
public void SetActiveInverse(bool active)
@@ -33,52 +36,66 @@ public partial class InteractionArea2D : Node2D
public override void _Ready()
{
if (_useSprite && _useOutline)
if (_useOutline)
{
try
{
_backupMaterial = _spriteToOutline.Material;
// support old implementations of the script. If the sprite to outline is set, add it to the array
if (_spriteToOutline != null)
{
Array.Resize(ref _spritesToOutline, _spritesToOutline.Length + 1);
_spritesToOutline[^1] = _spriteToOutline;
}
_backupMaterials = _spritesToOutline.Select(s => s.Material).ToArray();
}
catch(Exception exception)
catch (Exception exception)
{
GD.PrintErr($"No sprite to outline found on: {GetParent().Name}" + exception.Message);
}
}
}
public void OnPlayerEntered(Node2D player)
{
if (!_active || !InputService.Instance.InputEnabled)
return;
if(_showLabel)
if (_showLabel)
_label.Show();
if (!_useSprite || !_useOutline)
if (!_useOutline)
return;
_spriteToOutline.Material = _outlineMaterial;
foreach (var sprite in _spritesToOutline)
{
sprite.Material = _outlineMaterial;
}
}
public void OnPlayerExited(Node2D player)
{
if (!_active)
return;
_label.Hide();
if (!_useSprite || !_useOutline)
if (!_useOutline)
return;
_spriteToOutline.Material = _backupMaterial;
for (var i = 0; i < _spritesToOutline.Length; i++)
{
var sprite = _spritesToOutline[i];
sprite.Material = _backupMaterials[i];
}
}
public override void _Input(InputEvent @event)
{
if (!_active || !InputService.Instance.InputEnabled)
if (!_active || !InputService.Instance.InputEnabled)
return;
if (@event.IsAction("interact") && @event.IsPressed())
{
TryInteract();
@@ -95,10 +112,16 @@ public partial class InteractionArea2D : Node2D
if (_area.HasOverlappingAreas())
{
_label.Hide();
if (_useSprite && _useOutline)
_spriteToOutline.Material = _backupMaterial;
if (_useOutline)
{
for (var i = 0; i < _spritesToOutline.Length; i++)
{
var sprite = _spritesToOutline[i];
sprite.Material = _backupMaterials[i];
}
}
EmitSignal(SignalName.InteractedTool, _id);
EmitSignal(SignalName.Interacted);
}
@@ -107,7 +130,7 @@ public partial class InteractionArea2D : Node2D
public void SetSpriteActiveState(bool success, int id) // TODO: remove
{
GD.PrintErr("SetSpriteActiveState is being called.");
if(!_active)
if (!_active)
return;
}