Added blob attack action

This commit is contained in:
jonathan
2025-10-01 01:42:29 +02:00
parent f0db6372e5
commit f2bf44bf9e
3 changed files with 39 additions and 2 deletions
@@ -0,0 +1,36 @@
using System;
using System.Threading.Tasks;
using Babushka.scripts.CSharp.Common.Util;
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
public class BlobAttackAction : FighterAction
{
public override Variant<float, Func<bool>> GetAnimationEnd()
{
return 1;
}
public override bool NextDetail()
{
return false;
}
public override void ExecuteAction()
{
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-3);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
{
var currentFighter = HappeningData.fighterStack.Current;
var targetFighter = FightWorld.Instance.allyFighters.vesnaFighter;
var currentFighterVisual = allFightersVisual.GetVisualForFighter(currentFighter);
var targetFighterVisual = allFightersVisual.GetVisualForFighter(targetFighter);
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
_ = targetFighterVisual.AnimateHit();
await currentFighterVisual.AnimatePosToBase();
}
}
+2 -1
View File
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Fight.Actions;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
@@ -180,7 +181,7 @@ public partial class FightWorld : Node
maxHealth = 12,
availableActions =
[
new FighterAction.Skip()
new BlobAttackAction()
]
};