Defeated enemygroups now drop a beet_seed

This commit is contained in:
jonathan
2025-12-11 15:09:28 +01:00
parent b810ea1d9f
commit f42c2c86b1
4 changed files with 48 additions and 13 deletions
@@ -1,15 +1,16 @@
using System.Collections.Generic;
using System.Linq;
using Babushka.scripts.CSharp.Common.Util;
using Babushka.scripts.CSharp.Common.Inventory;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightRoomSceneSetup : Node
{
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns;
[Export] private PackedScene _roamingEnemyGroupPrefab;
[Export] private FightSceneSwitcher _fightSceneSwitcher;
[Export(PropertyHint.ArrayType)] private Node2D[] _enemyGroupSpawns = null!;
[Export] private PackedScene _roamingEnemyGroupPrefab = null!;
[Export] private PackedScene _itemOnGroundPrefab = null!;
[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
public override void _Ready()
@@ -19,11 +20,30 @@ public partial class FightRoomSceneSetup : Node
foreach (var (parent, group) in _enemyGroupSpawns.Zip(room.enemyGroups))
{
if (group.AreAllDead())
continue;
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
parent.AddChild(roamingEnemyGroup);
{
SpawnLoot(group, parent);
}
else
{
SpawnEnemies(group, parent);
}
}
}
private void SpawnEnemies(FightWorld.FighterGroup group, Node2D parent)
{
var roamingEnemyGroup = _roamingEnemyGroupPrefab.Instantiate<RoamingEnemyGroup>();
roamingEnemyGroup.Initialize(group, _fightSceneSwitcher);
parent.AddChild(roamingEnemyGroup);
}
private void SpawnLoot(FightWorld.FighterGroup group, Node2D parent)
{
if (group.lootToDrop == null)
return;
var onGroundInstance = _itemOnGroundPrefab.Instantiate<ItemOnGround2D>();
onGroundInstance.itemInstance = group.lootToDrop;
parent.AddChild(onGroundInstance);
}
}