Defeated enemygroups now drop a beet_seed

This commit is contained in:
jonathan
2025-12-11 15:09:28 +01:00
parent b810ea1d9f
commit f42c2c86b1
4 changed files with 48 additions and 13 deletions
+14 -3
View File
@@ -1,5 +1,6 @@
using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Fight.Actions;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
@@ -19,6 +20,7 @@ public partial class FightWorld : Node
None,
EndOfNight
}
public required Dictionary<int, Room> paths;
public required List<FighterGroup> enemyGroups;
public Special specialRoom = Special.None;
@@ -27,6 +29,7 @@ public partial class FightWorld : Node
public class FighterGroup
{
public required List<Fighter> fighters;
public ItemInstance? lootToDrop = null;
}
public class FightHappeningData
@@ -81,6 +84,9 @@ public partial class FightWorld : Node
public FightHappeningData? fightHappeningData = null;
public AllyFighters allyFighters = new();
// settings
[Export] private ItemResource? _itemToDropByEnemyGroup;
public void ResetFightWorld()
{
Generate();
@@ -89,10 +95,10 @@ public partial class FightWorld : Node
public void Generate()
{
world = new Generator().GenerateWorld();
world = new Generator(this).GenerateWorld();
}
private class Generator
private class Generator(FightWorld fightWorld)
{
public World GenerateWorld()
{
@@ -113,7 +119,7 @@ public partial class FightWorld : Node
{
rooms.Add(GenerateDisconnectedRoom());
}
rooms.Add(new Room
{
paths = [],
@@ -162,6 +168,11 @@ public partial class FightWorld : Node
fighters = []
};
if (fightWorld._itemToDropByEnemyGroup != null)
{
enemyGroup.lootToDrop = new ItemInstance { blueprint = fightWorld._itemToDropByEnemyGroup };
}
var enemyCount = GD.RandRange(2, 3);
for (var i = 0; i < enemyCount; i++)