added farming animation mechanic
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@@ -1581,7 +1581,7 @@ animations = [{
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}],
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"loop": true,
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"name": &"diagonal farming",
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"speed": 10.0
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"speed": 12.0
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}, {
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"frames": [{
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"duration": 1.0,
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@@ -3502,7 +3502,7 @@ y_sort_enabled = true
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script = ExtResource("1_yl84k")
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_farmingControls = NodePath("FarmingControls")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="." node_paths=PackedStringArray("_sprite")]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="." node_paths=PackedStringArray("_sprite") groups=["PlantGrowing"]]
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position = Vector2(0, 374)
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collision_layer = 4
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collision_mask = 3
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@@ -3523,9 +3523,8 @@ position = Vector2(0, -374)
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[node name="Animated Sprites" type="AnimatedSprite2D" parent="CharacterBody2D/visuals"]
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position = Vector2(0, 450)
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sprite_frames = SubResource("SpriteFrames_4yiyq")
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animation = &"side pickup"
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frame = 6
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frame_progress = 0.00476268
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animation = &"diagonal farming"
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frame_progress = 0.503028
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offset = Vector2(0, -450)
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[node name="Hoe" type="Sprite2D" parent="CharacterBody2D/visuals"]
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