Finalized new watering can mechanic with vfx and ui

This commit is contained in:
2025-07-05 22:54:52 +02:00
parent 35c7e9a25e
commit fbad33213c
7 changed files with 93 additions and 11 deletions
+7 -4
View File
@@ -127,7 +127,7 @@ size = Vector2(1041, 368)
[sub_resource type="CircleShape2D" id="CircleShape2D_p6n74"]
resource_local_to_scene = true
radius = 600.0
radius = 371.058
[sub_resource type="CircleShape2D" id="CircleShape2D_2nee2"]
resource_local_to_scene = true
@@ -352,7 +352,7 @@ texture = ExtResource("11_vbdb2")
[node name="background layer 4" type="ParallaxLayer" parent="ParallaxBackground"]
position = Vector2(0, -82)
motion_scale = Vector2(0.5, 0.5)
motion_mirroring = Vector2(10500, 0)
motion_mirroring = Vector2(10480, 0)
[node name="Kenney Assets" type="Node2D" parent="ParallaxBackground/background layer 4"]
visible = false
@@ -475,7 +475,7 @@ texture = ExtResource("13_0qu0h")
[node name="JelenaMockupBg03" type="Sprite2D" parent="ParallaxBackground/background layer 4"]
material = SubResource("ShaderMaterial_wtdui")
position = Vector2(7965, 728)
position = Vector2(7923, 727)
scale = Vector2(2.75, 2.75)
texture = ExtResource("13_0qu0h")
@@ -869,7 +869,7 @@ shape = SubResource("RectangleShape2D_0sfl7")
_id = 1
[node name="CollisionShape3D" parent="YSorted/Brünnen/InteractionArea/Area2D" index="0"]
position = Vector2(80, -368)
position = Vector2(146, -130)
shape = SubResource("CircleShape2D_p6n74")
[node name="HoeGenericPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
@@ -888,6 +888,9 @@ position = Vector2(8192, 3507)
[node name="SpawnWithItem" parent="YSorted/CanGenericPickup" index="0"]
_blueprint = ExtResource("28_ipqaa")
[node name="InteractionArea2" parent="YSorted/CanGenericPickup" index="3"]
position = Vector2(0, -159)
[node name="CollisionShape3D" parent="YSorted/CanGenericPickup/InteractionArea2/Area2D" index="0"]
shape = SubResource("CircleShape2D_ipqaa")