Bootstrap fight system

- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
This commit is contained in:
jonathan
2025-09-12 13:20:27 +02:00
parent 759933c1cd
commit fd0e631b1f
34 changed files with 2456 additions and 11 deletions
@@ -0,0 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://cnjsepvaqdbyq"]
[ext_resource type="Script" uid="uid://j5ge24rk25wm" path="res://scripts/CSharp/Common/FightOld/FightManager.cs" id="1_8p7ev"]
[ext_resource type="PackedScene" uid="uid://cpanatqdjjpa3" path="res://prefabs/fightOld/fighters/vesna_fighter.tscn" id="2_ak1vo"]
[node name="FightManagerAutoload" type="Node"]
script = ExtResource("1_8p7ev")
fightingVesnaScene = ExtResource("2_ak1vo")