Bootstrap fight system
- Fight World data structure - Generating basic fight world - Opening correct fight room - Block paths in fight rooms - Transition between rooms
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@@ -32,6 +32,7 @@ QuestManager="*res://prefabs/quests/quest_manager_autoload.tscn"
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FightManagerAutoload="*res://prefabs/fight/fight_manager_autoload.tscn"
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InputService="*res://scripts/CSharp/Common/Services/InputService.cs"
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Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
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FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn"
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[dialogic]
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