Savesystem rework

This commit is contained in:
2025-11-23 21:02:40 +01:00
parent 4bbaab1a2a
commit fda2b95b38
5 changed files with 56 additions and 29 deletions
@@ -1,12 +1,20 @@
using System.Linq;
using Babushka.scripts.CSharp.Common.Savegame;
using Babushka.scripts.CSharp.Common.Services;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class InteractionArea2D : Node2D
public partial class InteractionArea2D : Node2D, ISaveable
{
[ExportGroup("Persistence")]
[Export] public string SaveId = "";
[Export] private VariableNode _sceneID;
[Export] public VariableResource _sceneKeyProvider;
[ExportGroup("Settings")]
[Export] private Area2D _area;
[Export] private Label _label;
[Export] private bool _active = true;
@@ -17,6 +25,7 @@ public partial class InteractionArea2D : Node2D
[Export] private int _id = -1; // TODO: remove
private Material[] _backupMaterials;
private int _interactionCounter;
[Signal] public delegate void InteractedToolEventHandler(int id); // TODO: remove
@@ -106,6 +115,7 @@ public partial class InteractionArea2D : Node2D
EmitSignal(SignalName.InteractedTool, _id);
EmitSignal(SignalName.Interacted);
_interactionCounter++;
}
}
@@ -120,4 +130,26 @@ public partial class InteractionArea2D : Node2D
_active = !_active;
_label.Hide();
}
#region SAVE AND LOAD
public void UpdateSaveData()
{
var payloadData = new Dictionary<string, Variant>
{
{ "interaction counter", _interactionCounter }
};
SavegameService.AppendDataToSave(_sceneKeyProvider.Payload.AsString(), SaveId + _sceneID.Payload.AsString(), payloadData);
}
public void LoadFromSaveData()
{
var sceneName = _sceneKeyProvider.Payload.AsString();
var id = SaveId + _sceneID.Payload.AsString();
Dictionary<string, Variant> save = SavegameService.GetSaveData(sceneName, id);
}
#endregion
}