✨When beetroot is in inventory the player can heal
This commit is contained in:
@@ -47,7 +47,7 @@ public class AllyAttackAction : FighterAction
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public override void ExecuteAction()
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{
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var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
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targetSelect.GetTarget().AddHealth(-totalDamage);
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targetSelect.GetTarget().ChangeHealth(-totalDamage);
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}
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public override async Task AnimateAction(AllFightersVisual allFightersVisual)
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@@ -63,7 +63,7 @@ public class AllyAttackAction : FighterAction
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foreach (var hit in minigameDetail.damageHits!)
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{
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targetFighterVisual.SpawnDamageIndicatorNumber(hit);
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targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
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}
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await currentFighterVisual.AnimatePosToBase();
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@@ -18,7 +18,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
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public override void ExecuteAction()
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{
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FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-damage);
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FightWorld.Instance.allyFighters.vesnaFighter.ChangeHealth(-damage);
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}
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public override async Task AnimateAction(AllFightersVisual allFightersVisual)
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@@ -31,7 +31,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
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await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
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_ = targetFighterVisual.AnimateHit();
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targetFighterVisual.SpawnDamageIndicatorNumber(damage);
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targetFighterVisual.SpawnDamageIndicatorNumber($"-{damage}");
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await currentFighterVisual.AnimatePosToBase();
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}
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}
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@@ -0,0 +1,46 @@
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using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using Babushka.scripts.CSharp.Common.Inventory;
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using Babushka.scripts.CSharp.Common.Util;
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namespace Babushka.scripts.CSharp.Common.Fight.Actions;
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public class EatBeetrootAction : FighterAction
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{
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public override Variant<float, Func<bool>> GetAnimationEnd() => 1;
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public override bool NextDetail() => false;
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private const int HealAmount = 20;
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public override bool ShouldAbort()
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{
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Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
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"Item to eat for health has not been set in the FightWorld autoload");
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return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
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{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
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}
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public override async Task AnimateAction(AllFightersVisual allFightersVisual)
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{
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var fighter = HappeningData.fighterTurn.Current;
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var fighterVisual = allFightersVisual.GetVisualForFighter(fighter);
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fighterVisual.SpawnDamageIndicatorNumber($"+{HealAmount}");
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await fighterVisual.AnimateHeal();
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}
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public override void ExecuteAction()
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{
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var fighter = HappeningData.fighterTurn.Current;
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var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
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new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
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if (result != InventoryActionResult.Success)
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throw new Exception("No Beetroot in inventory. This case should have been handled earlier");
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fighter.ChangeHealth(HealAmount);
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}
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public override AllyActionButton BindToActionButton() => AllyActionButton.Talk; // Temporarily bound to talk button
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}
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@@ -0,0 +1 @@
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uid://b2463q1waqvdu
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@@ -10,7 +10,8 @@ public class AllyFighters
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maxHealth = 60,
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availableActions =
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[
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new AllyAttackAction()
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new AllyAttackAction(),
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new EatBeetrootAction()
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]
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};
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public FightWorld.Fighter chuhaFighter = new()
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@@ -222,9 +222,9 @@ public partial class FightHappening : Node
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case FightState.ActionCheckDetails:
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RequireNotNull(HappeningData.actionStaging);
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if (ActionAbort())
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if (ShouldActionAbort())
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ChangeState(FightState.InputActionSelect);
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else if (ActionNeededDetail())
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else if (DoesActionNeededDetail())
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ChangeState(FightState.InputActionDetail);
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else
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ChangeState(FightState.ActionExecute);
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@@ -328,13 +328,13 @@ public partial class FightHappening : Node
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return HappeningData.actionStaging.GetAnimationEnd();
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}
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private bool ActionAbort()
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private bool ShouldActionAbort()
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{
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Debug.Assert(HappeningData.actionStaging != null);
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return HappeningData.actionStaging.MarkedForAbort();
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return HappeningData.actionStaging.ShouldAbort();
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}
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private bool ActionNeededDetail()
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private bool DoesActionNeededDetail()
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{
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Debug.Assert(HappeningData.actionStaging != null);
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return HappeningData.actionStaging.NextDetail();
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@@ -344,7 +344,7 @@ public partial class FightHappening : Node
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private void ReviveVesna()
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{
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var vesnaFighter = FightWorld.Instance.allyFighters.vesnaFighter;
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vesnaFighter.health = vesnaFighter.maxHealth;
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vesnaFighter.Health = vesnaFighter.maxHealth;
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GD.Print("Vesna has been revived. This is for the current prototype only");
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}
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@@ -10,15 +10,16 @@ public static class FightUtils
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{
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return self.Where(e => e.IsAlive());
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}
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public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self, FighterFormation formation)
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public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self,
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FighterFormation formation)
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{
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return self.Where(e => !e.IsInFormation(formation));
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}
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public static bool IsAlive(this FightWorld.Fighter self)
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{
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return self.GetHealth() > 0;
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return self.Health > 0;
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}
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public static bool IsDead(this FightWorld.Fighter self)
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@@ -26,16 +27,16 @@ public static class FightUtils
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return !self.IsAlive();
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}
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public static int GetHealth(this FightWorld.Fighter self)
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/// <summary>
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/// Changes the health of a fighter
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/// </summary>
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/// <param name="self">The fighter itself</param>
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/// <param name="amount">The amount of health to add. Make negative to remove health</param>
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public static void ChangeHealth(this FightWorld.Fighter self, int amount)
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{
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return Math.Max(self.health ?? self.maxHealth, 0);
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self.Health += amount;
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}
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public static void AddHealth(this FightWorld.Fighter self, int addHealth)
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{
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self.health = self.GetHealth() + addHealth;
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}
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public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)
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{
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return formation.ContainsFighter(self);
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Babushka.scripts.CSharp.Common.Fight.Actions;
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using Babushka.scripts.CSharp.Common.Inventory;
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@@ -59,9 +60,17 @@ public partial class FightWorld : Node
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public required int maxHealth;
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public required List<FighterAction> availableActions;
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public const int MaxActionPoints = 1;
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public int? health = null; // null => initialize to full health on spawn
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public int actionPointsLeft;
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private int? _healthBacking = null;
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public int Health
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{
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get => _healthBacking ?? maxHealth;
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set => _healthBacking = Math.Clamp(value, 0, maxHealth);
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}
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public FighterAction AutoSelectAction()
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{
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return availableActions.Random() ?? new FighterAction.Skip();
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@@ -86,6 +95,7 @@ public partial class FightWorld : Node
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// settings
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[Export] private ItemResource? _itemToDropByEnemyGroup;
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[Export] public ItemResource? itemBeetrootToEatForHealth;
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public void ResetFightWorld()
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{
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@@ -200,7 +210,6 @@ public partial class FightWorld : Node
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var enemy = new Fighter
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{
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type = type,
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health = null,
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maxHealth = GD.RandRange(8, 20),
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availableActions =
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[
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@@ -30,8 +30,6 @@ public abstract class FighterAction
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public abstract bool DetailComplete();
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}
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private bool _abort = false;
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#region Shortcuts
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protected static FightWorld.FightHappeningData HappeningData =>
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@@ -65,15 +63,7 @@ public abstract class FighterAction
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{
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}
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public void MarkAbort()
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{
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_abort = true;
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}
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public bool MarkedForAbort()
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{
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return _abort;
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}
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public virtual bool ShouldAbort() => false;
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/// <summary>
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/// Returns the FighterActionDetail, that is currently handled.
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@@ -7,9 +7,9 @@ public partial class FighterDamageIndicatorFlyingNumber : Node2D
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{
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[Export] private Label _label;
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public void Initialize(int number)
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public void Initialize(string text)
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{
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_label.Text = number.ToString();
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_label.Text = text;
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var tween = CreateTween();
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var xMovement = GD.RandRange(-150, 150);
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@@ -7,10 +7,10 @@ public partial class FighterDamageIndicatorVisual : Node2D
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[Export] private PackedScene _flyingNumberPrefab;
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public void SpawnFlyingNumber(int number)
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public void SpawnFlyingNumber(string text)
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{
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var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>();
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AddChild(flyingNumberInstance);
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flyingNumberInstance.Initialize(number);
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flyingNumberInstance.Initialize(text);
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}
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}
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@@ -42,7 +42,12 @@ public partial class FighterVisual : Node2D
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_boundFighter.IsInFormation(HappeningData.enemyFighterFormation) ? -1 : 1,
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_boundFighter.IsDead() ? .3f : 1);
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healthBarVisual.UpdateHealth(_boundFighter.GetHealth(), _boundFighter.maxHealth);
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UpdateHealthBarVisuals();
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}
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private void UpdateHealthBarVisuals()
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{
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healthBarVisual.UpdateHealth(_boundFighter.Health, _boundFighter.maxHealth);
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}
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public void SetTargetSelectionActive(bool value)
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@@ -78,24 +83,26 @@ public partial class FighterVisual : Node2D
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public async Task AnimateHit()
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{
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UpdateHealthBarVisuals();
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var tween = GetTree().CreateTween();
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tween.TweenProperty(_squashParent, "scale", new Vector2(1.4f, 0.6f), 0.15);
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tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
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.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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await ToSignal(tween, "finished");
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}
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// Keep for reference for new Heal animation
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//public void HealAnimation()
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//{
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// EmitSignalHealed();
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// var tween = GetTree().CreateTween();
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// tween.TweenProperty(this, "scale", new Vector2(0.6f, 1.4f), 0.15);
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// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
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// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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//}
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public void SpawnDamageIndicatorNumber(int number)
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public async Task AnimateHeal()
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{
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_fighterDamageIndicatorVisual.SpawnFlyingNumber(number);
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UpdateHealthBarVisuals();
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var tween = GetTree().CreateTween();
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tween.TweenProperty(_squashParent, "scale", new Vector2(0.6f, 1.4f), 0.15);
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tween.TweenProperty(_squashParent, "scale", new Vector2(1, 1), 0.4)
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.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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await ToSignal(tween, "finished");
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}
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public void SpawnDamageIndicatorNumber(string text)
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{
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_fighterDamageIndicatorVisual.SpawnFlyingNumber(text);
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}
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}
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@@ -17,7 +17,7 @@ public partial class InventoryInstance : Node, ISaveable
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[Signal]
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public delegate void InventoryContentsChangedEventHandler();
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public static string ID = "inventoryInstance";
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/// <summary>
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@@ -52,7 +52,7 @@ public partial class InventoryInstance : Node, ISaveable
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SlotAmountChanged += UpdateSaveData;
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SavegameService.OnSaveGameReset += SaveGameReset;
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}
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public override void _ExitTree()
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{
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InventoryContentsChanged -= UpdateSaveData;
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@@ -101,7 +101,8 @@ public partial class InventoryInstance : Node, ISaveable
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return InventoryActionResult.DestinationFull;
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}
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var itemInstance = _slots[slotIndex].itemInstance ?? new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
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var itemInstance = _slots[slotIndex].itemInstance ??
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new ItemInstance { blueprint = newItem.blueprint, amount = 0 };
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var maxStack = itemInstance!.blueprint.maxStack;
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var freeOnStack = maxStack - itemInstance.amount;
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var moveAmount = Math.Min(freeOnStack, newItem.amount);
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@@ -130,12 +131,12 @@ public partial class InventoryInstance : Node, ISaveable
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itemInstance = _slots[inventorySlot].itemInstance;
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if (itemInstance == null)
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return InventoryActionResult.SourceDoesNotExist;
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itemInstance.amount -= 1;
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if(itemInstance.amount == 0)
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if (itemInstance.amount == 0)
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_slots[inventorySlot].itemInstance = null;
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EmitSignal(SignalName.InventoryContentsChanged);
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return InventoryActionResult.Success;
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}
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@@ -145,6 +146,38 @@ public partial class InventoryInstance : Node, ISaveable
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return RemoveItem(inventorySlot, out _);
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}
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public InventoryActionResult TryRemoveAllItems(ItemInstance items)
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{
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var hasItemsCount = TotalItemsOfBlueprint(items.blueprint);
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if (hasItemsCount < items.amount)
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return InventoryActionResult.SourceDoesNotExist;
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var amountToRemove = items.amount;
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foreach (var s in _slots)
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{
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if (s.IsEmpty() || s.itemInstance!.blueprint != items.blueprint)
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continue;
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var slotItem = s.itemInstance!;
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if (slotItem.amount <= amountToRemove)
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{
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amountToRemove -= slotItem.amount;
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s.itemInstance = null;
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}
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else
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{
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slotItem.amount -= amountToRemove;
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amountToRemove = 0;
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}
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if (amountToRemove == 0)
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break;
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}
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EmitSignal(SignalName.InventoryContentsChanged);
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return InventoryActionResult.Success;
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}
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public InventoryActionResult AddItemToSlot(ItemInstance itemInstance, int destinationSlot)
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{
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if (destinationSlot < 0 || destinationSlot >= _slots.Count)
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@@ -174,8 +207,8 @@ public partial class InventoryInstance : Node, ISaveable
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{
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return items.All(HasItems);
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}
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#region SAVE AND LOAD
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#region SAVE AND LOAD
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public void UpdateSaveData()
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{
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@@ -189,17 +222,17 @@ public partial class InventoryInstance : Node, ISaveable
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string[] value = new string[2];
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value[0] = _slots[i].itemInstance.blueprint.ResourcePath;
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value[1] = _slots[i].itemInstance.amount.ToString();
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payloadData.Add(key,value);
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payloadData.Add(key, value);
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}
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}
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SavegameService.AppendDataToSave(ID, payloadData);
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}
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public void LoadFromSaveData()
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{
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var id = ID;
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Godot.Collections.Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
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if (save.Count > 0)
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@@ -210,15 +243,15 @@ public partial class InventoryInstance : Node, ISaveable
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{
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string[] savePayload = inventoryItemData.AsStringArray();
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ItemResource resource = ResourceLoader.Load<ItemResource>(savePayload[0]);
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int _amount = int.Parse(savePayload[1]);
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int _amount = int.Parse(savePayload[1]);
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ItemInstance instance = new ItemInstance { blueprint = resource, amount = _amount };
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AddItem(instance);
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}
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}
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}
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}
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/// <summary>
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/// Called when a new save is created.
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/// Needs to do a runtime check because the InventoryInstance is already in existence at the beginning of the first scene.
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@@ -230,5 +263,6 @@ public partial class InventoryInstance : Node, ISaveable
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slot.itemInstance = null;
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}
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}
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#endregion
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}
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}
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@@ -6,7 +6,7 @@ namespace Babushka.scripts.CSharp.Common.Inventory;
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[GlobalClass]
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public partial class ItemInstance: Resource
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{
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[Export] public ItemResource blueprint;
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[Export] public required ItemResource blueprint;
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[Export] public int amount = 1;
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public ItemInstance Clone()
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Reference in New Issue
Block a user