✨When beetroot is in inventory the player can heal
This commit is contained in:
@@ -47,7 +47,7 @@ public class AllyAttackAction : FighterAction
|
||||
public override void ExecuteAction()
|
||||
{
|
||||
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
|
||||
targetSelect.GetTarget().AddHealth(-totalDamage);
|
||||
targetSelect.GetTarget().ChangeHealth(-totalDamage);
|
||||
}
|
||||
|
||||
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
|
||||
@@ -63,7 +63,7 @@ public class AllyAttackAction : FighterAction
|
||||
|
||||
foreach (var hit in minigameDetail.damageHits!)
|
||||
{
|
||||
targetFighterVisual.SpawnDamageIndicatorNumber(hit);
|
||||
targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
|
||||
}
|
||||
|
||||
await currentFighterVisual.AnimatePosToBase();
|
||||
|
||||
@@ -18,7 +18,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
|
||||
|
||||
public override void ExecuteAction()
|
||||
{
|
||||
FightWorld.Instance.allyFighters.vesnaFighter.AddHealth(-damage);
|
||||
FightWorld.Instance.allyFighters.vesnaFighter.ChangeHealth(-damage);
|
||||
}
|
||||
|
||||
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
|
||||
@@ -31,7 +31,7 @@ public class BlobAttackAction(int damage = 3) : FighterAction
|
||||
|
||||
await currentFighterVisual.AnimatePosToTarget(targetFighterVisual);
|
||||
_ = targetFighterVisual.AnimateHit();
|
||||
targetFighterVisual.SpawnDamageIndicatorNumber(damage);
|
||||
targetFighterVisual.SpawnDamageIndicatorNumber($"-{damage}");
|
||||
await currentFighterVisual.AnimatePosToBase();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using Babushka.scripts.CSharp.Common.Inventory;
|
||||
using Babushka.scripts.CSharp.Common.Util;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.Fight.Actions;
|
||||
|
||||
public class EatBeetrootAction : FighterAction
|
||||
{
|
||||
public override Variant<float, Func<bool>> GetAnimationEnd() => 1;
|
||||
public override bool NextDetail() => false;
|
||||
|
||||
private const int HealAmount = 20;
|
||||
|
||||
public override bool ShouldAbort()
|
||||
{
|
||||
Debug.Assert(FightWorld.Instance.itemBeetrootToEatForHealth != null,
|
||||
"Item to eat for health has not been set in the FightWorld autoload");
|
||||
return !InventoryManager.Instance.playerInventory!.HasItems(new ItemInstance
|
||||
{ blueprint = FightWorld.Instance.itemBeetrootToEatForHealth });
|
||||
}
|
||||
|
||||
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
|
||||
{
|
||||
var fighter = HappeningData.fighterTurn.Current;
|
||||
var fighterVisual = allFightersVisual.GetVisualForFighter(fighter);
|
||||
fighterVisual.SpawnDamageIndicatorNumber($"+{HealAmount}");
|
||||
await fighterVisual.AnimateHeal();
|
||||
}
|
||||
|
||||
public override void ExecuteAction()
|
||||
{
|
||||
var fighter = HappeningData.fighterTurn.Current;
|
||||
|
||||
var result = InventoryManager.Instance.playerInventory!.TryRemoveAllItems(
|
||||
new ItemInstance { blueprint = FightWorld.Instance.itemBeetrootToEatForHealth! });
|
||||
|
||||
if (result != InventoryActionResult.Success)
|
||||
throw new Exception("No Beetroot in inventory. This case should have been handled earlier");
|
||||
|
||||
fighter.ChangeHealth(HealAmount);
|
||||
}
|
||||
|
||||
public override AllyActionButton BindToActionButton() => AllyActionButton.Talk; // Temporarily bound to talk button
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://b2463q1waqvdu
|
||||
Reference in New Issue
Block a user