When beetroot is in inventory the player can heal

This commit is contained in:
jonathan
2025-12-11 17:13:28 +01:00
parent f42c2c86b1
commit fef8380a57
16 changed files with 161 additions and 70 deletions
@@ -47,7 +47,7 @@ public class AllyAttackAction : FighterAction
public override void ExecuteAction()
{
var totalDamage = minigameDetail.damageHits!.Sum(dh => dh);
targetSelect.GetTarget().AddHealth(-totalDamage);
targetSelect.GetTarget().ChangeHealth(-totalDamage);
}
public override async Task AnimateAction(AllFightersVisual allFightersVisual)
@@ -63,7 +63,7 @@ public class AllyAttackAction : FighterAction
foreach (var hit in minigameDetail.damageHits!)
{
targetFighterVisual.SpawnDamageIndicatorNumber(hit);
targetFighterVisual.SpawnDamageIndicatorNumber($"-{hit}");
}
await currentFighterVisual.AnimatePosToBase();