✨When beetroot is in inventory the player can heal
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Babushka.scripts.CSharp.Common.Fight.Actions;
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using Babushka.scripts.CSharp.Common.Inventory;
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@@ -59,9 +60,17 @@ public partial class FightWorld : Node
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public required int maxHealth;
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public required List<FighterAction> availableActions;
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public const int MaxActionPoints = 1;
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public int? health = null; // null => initialize to full health on spawn
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public int actionPointsLeft;
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private int? _healthBacking = null;
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public int Health
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{
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get => _healthBacking ?? maxHealth;
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set => _healthBacking = Math.Clamp(value, 0, maxHealth);
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}
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public FighterAction AutoSelectAction()
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{
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return availableActions.Random() ?? new FighterAction.Skip();
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@@ -86,6 +95,7 @@ public partial class FightWorld : Node
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// settings
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[Export] private ItemResource? _itemToDropByEnemyGroup;
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[Export] public ItemResource? itemBeetrootToEatForHealth;
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public void ResetFightWorld()
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{
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@@ -200,7 +210,6 @@ public partial class FightWorld : Node
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var enemy = new Fighter
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{
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type = type,
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health = null,
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maxHealth = GD.RandRange(8, 20),
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availableActions =
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[
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