✨When beetroot is in inventory the player can heal
This commit is contained in:
@@ -7,10 +7,10 @@ public partial class FighterDamageIndicatorVisual : Node2D
|
||||
[Export] private PackedScene _flyingNumberPrefab;
|
||||
|
||||
|
||||
public void SpawnFlyingNumber(int number)
|
||||
public void SpawnFlyingNumber(string text)
|
||||
{
|
||||
var flyingNumberInstance = _flyingNumberPrefab.Instantiate<FighterDamageIndicatorFlyingNumber>();
|
||||
AddChild(flyingNumberInstance);
|
||||
flyingNumberInstance.Initialize(number);
|
||||
flyingNumberInstance.Initialize(text);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user