Commit Graph

514 Commits

Author SHA1 Message Date
Jonathan e1a61fb1e2 Merge pull request 'made dead fighters shrink to telegraph to the player that they are dead' (#25) from feature/dead_squash into develop
Reviewed-on: #25
2025-11-11 10:20:44 +01:00
jonathan edbd4a182b 🎨Removed comment 2025-11-11 10:19:37 +01:00
Jonathan a9446ec770 Merge pull request '🐛 Fixed fighters keep fighting at 0 hp' (#24) from bug/enemy_die into develop
Reviewed-on: #24
2025-11-11 10:14:19 +01:00
kziolkowski fe1dd2bcc1 Added inventorylistener for watering can 2025-11-07 20:37:59 +01:00
kziolkowski 6e833a0735 added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory 2025-11-07 20:29:05 +01:00
kziolkowski c52bfc8017 🐛 fixed field outline 2025-11-07 19:47:23 +01:00
kziolkowski 58c2be1db8 plants no longer grow when just interacting with them 2025-11-07 18:27:21 +01:00
kziolkowski c7c6e184d6 🐛 adjusted field positions 2025-11-07 18:24:52 +01:00
kziolkowski 6a2355cf97 🐛 fixed never more than 10 fields bug 2025-11-07 18:18:05 +01:00
kziolkowski 1d7f656ec4 🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why. 2025-11-05 19:25:46 +01:00
kziolkowski 1c5b585b3d 🔥 removed print statements used for debugging 2025-11-05 16:50:41 +01:00
kziolkowski f1b980cdb6 🐛 field creation at the same spot no longer possible, also watering works now. 2025-11-05 16:48:45 +01:00
kziolkowski 8b77ca9bc5 ♻️ migrated the InteractionAreas currently used to the new format and removed the old code 2025-11-04 17:20:15 +01:00
jonathan f51275ccc0 made dead fighters shrink to telegraph to the player that they are dead 2025-11-04 16:42:16 +01:00
kziolkowski 8d616735f4 🚚 moved Animationfix script 2025-11-04 16:40:19 +01:00
jonathan 50b2c04cb4 🐛 Fixed fighters keep fighting at 0 hp 2025-11-04 13:55:37 +01:00
kziolkowski 66848af8bf Merge branch 'develop' into feature/farming_bugfixes_and_magic_word 2025-11-04 11:24:51 +01:00
Jonathan e864c62a3a Merge pull request 'Fight rework premature merge' (#22) from feature/fight_rework into develop
Reviewed-on: #22
2025-11-04 10:25:12 +01:00
jonathan f27f69c15f 🐛 Rebase fixing 2025-11-04 10:07:29 +01:00
jonathan 21b361f9d7 🎨 Live review changes 2025-11-04 10:07:19 +01:00
jonathan 83dc6bfd56 ♻️ Implemented FightersFormation to keep track of the fight entered state of the fighters 2025-11-04 05:59:19 +01:00
jonathan 0de3bcae22 ♻️Code cleanup 2025-11-04 05:59:19 +01:00
jonathan 3326bde40c 🐛Exiting fight happening when one side wins 2025-11-04 05:59:19 +01:00
jonathan 83c9dfc945 Added theme-based region colors 2025-11-04 05:59:19 +01:00
jonathan cd235248c6 Added minigame label for each region 2025-11-04 05:59:19 +01:00
jonathan 8bb1c22549 Added minigame to attack action 2025-11-04 05:59:18 +01:00
jonathan 8624e2aea8 Added minigame 2025-11-04 05:59:18 +01:00
jonathan fef1bcc3b6 cap health at minimum 0 2025-11-04 05:59:18 +01:00
jonathan f4d8ed87e2 Added blob attack action 2025-11-04 05:59:18 +01:00
jonathan 1f227f70a7 Added basic health bar 2025-11-04 05:59:18 +01:00
jonathan 9bf25640f6 Added basic action animation 2025-11-04 05:59:18 +01:00
jonathan 0e315396c9 Made fight fightable 2025-11-04 05:59:18 +01:00
jonathan f27dd199b8 Fight happening base setup 2025-11-04 05:27:34 +01:00
jonathan fd0e631b1f Bootstrap fight system
- Fight World data structure
- Generating basic fight world
- Opening correct fight room
- Block paths in fight rooms
- Transition between rooms
2025-11-04 05:25:22 +01:00
kziolkowski 6ba26c360d 🚧 reworking Fieldservice 2025-10-31 14:08:55 +01:00
kziolkowski 63fd81e54d 🔥 removed no longer needed scene call group 2025-10-31 12:38:48 +01:00
kziolkowski b54f784d51 🎨 Replaced pickup animation group call with event 2025-10-31 12:36:08 +01:00
kziolkowski 6194988bf0 🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event. 2025-10-31 12:07:05 +01:00
kziolkowski 759933c1cd Merge pull request 'feature/detection_cross' (#21) from feature/detection_cross into develop
Reviewed-on: #21
2025-10-31 10:47:20 +01:00
kziolkowski af8807610d :bug increased interaction area size for fence gates 2025-10-29 16:25:31 +01:00
kziolkowski 02b6584e44 🐛 fixed ObjectDisposedException from the Inventory when switching scenes. 2025-10-29 16:03:36 +01:00
kziolkowski e202534c6b 🐛 Vesnas Namensschild sieht nicht richtig aus FIXED 2025-10-29 15:00:30 +01:00
kziolkowski 1f13f3ea51 Merge branch 'develop' into feature/detection_cross
# Conflicts:
#	addons/dialogic/vesna_style.tres
#	dialog/NPC_narrative.tres
#	scenes/Babushka_scene_indoor_vesnas_room.tscn
2025-10-29 14:01:55 +01:00
kziolkowski 8b7afbcab6 Merge remote-tracking branch 'origin/feature/detection_cross' into feature/detection_cross 2025-10-29 13:32:57 +01:00
Jonathan afce4ad0b9 Merge pull request 'feature/events' (#19) from feature/events into develop
Reviewed-on: #19
2025-10-28 21:12:45 +01:00
kziolkowski 32ac007256 🎨 Exchanged Quest post it with ui sprite 2025-10-28 17:32:18 +01:00
kziolkowski d45deeb7ed 🔧 adjusted seed pickup positions and indoor collider sizes 2025-10-28 17:32:18 +01:00
kziolkowski 9e21b07271 🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna 2025-10-28 17:32:18 +01:00
kziolkowski f94c2d0a50 :memo::fire:🔨
- removed a lot of unnecessary code
- Made a minimal working version
- Added documentation
2025-10-28 17:32:18 +01:00
kziolkowski 84b8938d1f 🚧 WIP first setup completed (still buggy!) 2025-10-28 17:32:18 +01:00