kziolkowski
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3bdc8cd03f
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Deactivated harvestable plant on spawn
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2025-12-16 23:06:58 +01:00 |
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kziolkowski
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a401cbe5b9
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🐛 fixed field activator self-deactivating on load bug
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2025-12-16 22:53:22 +01:00 |
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kziolkowski
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c0111e4c17
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🐛 fixed rake triggering field interaction + watering can interaction
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2025-12-16 16:43:46 +01:00 |
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kziolkowski
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a98c842ee0
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🐛 Fixed field interaction bug
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2025-12-16 13:04:40 +01:00 |
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kziolkowski
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9e0e87ef17
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🚧 WIP detection works now
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2025-12-12 13:46:32 +01:00 |
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kziolkowski
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9267278ce8
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tried and failed at fixing all layering issues in beet scene
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2025-12-07 10:43:41 +01:00 |
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kziolkowski
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7bb523f9e7
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🐛 harvested plants don't come back on scene reload
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2025-12-06 20:47:56 +01:00 |
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kziolkowski
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0892a13e66
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🐛 fixed beet harvesting
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2025-12-06 20:36:22 +01:00 |
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kziolkowski
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b6caf4dbed
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🐛 Fixed ObjectDisposedException Errors on plant/field and InventorySlot
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2025-12-02 11:42:48 +01:00 |
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kziolkowski
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a1fb71119f
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🚧 WIP binding the plant growth to the day count in the savefile
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2025-11-26 20:12:27 +01:00 |
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kziolkowski
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9d818e5079
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♻️ refactored field code to work with the new id system
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2025-11-25 15:29:36 +01:00 |
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kziolkowski
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c695115a4a
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:feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea
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2025-11-25 13:33:53 +01:00 |
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kziolkowski
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c68727aebe
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🚧 intermediate state with homework
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2025-11-23 22:50:32 +01:00 |
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kziolkowski
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bee6249c6f
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🚧 implemented interaction area loading
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2025-11-23 22:25:59 +01:00 |
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kziolkowski
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3fcb34c04d
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🚧 saving of field parameters as json implemented
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2025-11-12 18:46:30 +01:00 |
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kziolkowski
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443741f5f1
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🐛 added preset fields to main outdoor scene and made them farmable
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2025-11-12 15:14:10 +01:00 |
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kziolkowski
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554a319428
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🚧 farming rework part 2: you can now kinda "create" fields
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2025-11-11 16:39:47 +01:00 |
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kziolkowski
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b00b466045
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🚧 watering fields kinda works now
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2025-11-11 15:51:15 +01:00 |
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kziolkowski
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d51cc461f7
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🚧 made preplaced fields show plants
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2025-11-11 14:27:56 +01:00 |
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kziolkowski
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55f0d2a77e
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🚧 reworked farming system to work with indices instead of positions
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2025-11-11 14:02:03 +01:00 |
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kziolkowski
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97dcadf07a
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✨ Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter.
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2025-11-11 12:15:30 +01:00 |
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kziolkowski
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fe1dd2bcc1
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✨ Added inventorylistener for watering can
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2025-11-07 20:37:59 +01:00 |
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kziolkowski
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6e833a0735
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✨ added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory
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2025-11-07 20:29:05 +01:00 |
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kziolkowski
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c52bfc8017
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🐛 fixed field outline
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2025-11-07 19:47:23 +01:00 |
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kziolkowski
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58c2be1db8
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✨ plants no longer grow when just interacting with them
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2025-11-07 18:27:21 +01:00 |
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kziolkowski
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8b77ca9bc5
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♻️ migrated the InteractionAreas currently used to the new format and removed the old code
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2025-11-04 17:20:15 +01:00 |
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kziolkowski
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6ba26c360d
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🚧 reworking Fieldservice
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2025-10-31 14:08:55 +01:00 |
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kziolkowski
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6194988bf0
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🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event.
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2025-10-31 12:07:05 +01:00 |
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kziolkowski
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2d4e853ec8
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🍱 Adjusted colliders in farm_outside scene and reactivated ground collider on Vesna
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2025-10-24 15:45:10 +02:00 |
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kziolkowski
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e73f13d7d4
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🎨 💄 Created art template for farm plants and reworked existing plant prefabs and inventory resources
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2025-09-27 16:54:17 +02:00 |
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kziolkowski
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c56f654751
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Set up second garden with beetroot, built transition from yard and back
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2025-09-17 17:58:28 +02:00 |
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kziolkowski
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1f88f9b4b5
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Added beetroot as growable plant
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2025-09-17 16:53:57 +02:00 |
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kziolkowski
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2cb605261e
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Fixed Tomato farming (again)
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2025-09-17 15:07:17 +02:00 |
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kziolkowski
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d1a8ff0cbf
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WIP reworking the item repository
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2025-09-09 23:57:55 +02:00 |
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kziolkowski
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e44e06bace
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Added Footsteps SFX
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2025-08-27 17:12:12 +02:00 |
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kziolkowski
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7fd26ffed3
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Fixed tomato farming again
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2025-08-17 21:57:57 +02:00 |
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kziolkowski
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ce2d7eb773
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WIP moving seed to plant matching into separate system, making fields independent of specific plants.
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2025-08-15 18:42:26 +02:00 |
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kziolkowski
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8f75b5b644
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Added secondary outline mat and assigned it to inventory items
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2025-08-02 13:38:07 +02:00 |
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kziolkowski
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e88ba2e1ef
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Updated interaction area setups to avoid nullrefs
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2025-07-31 23:08:10 +02:00 |
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kziolkowski
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cfe604d3b7
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set duck body scale to 1,1
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2025-07-31 18:55:06 +02:00 |
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kziolkowski
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ad16b86171
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wip exchanging interaction label with outline
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2025-07-27 13:17:34 +02:00 |
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kziolkowski
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ab23d41496
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Fixed ysorting on ducks and trash
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2025-07-26 16:51:05 +02:00 |
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kziolkowski
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486cfb5546
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WIP trying to fix the last plant stage bug on repeated farming rounds
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2025-07-17 22:10:08 +02:00 |
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kziolkowski
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d2c7302ab2
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Fixed farming (the way it was before)
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2025-07-17 20:44:28 +02:00 |
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kziolkowski
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a4f9511892
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WIP fixing farming mechanic again
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2025-07-11 03:55:36 +02:00 |
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kziolkowski
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eaedf8c396
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WIP Beetroot
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2025-07-11 03:00:43 +02:00 |
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kziolkowski
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199d0873c8
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Set up beetroot quest and added cat to indoor scene.
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2025-07-10 01:19:00 +02:00 |
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kziolkowski
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202f8809aa
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Fixed plant layering issue
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2025-07-09 23:03:56 +02:00 |
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kziolkowski
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28bb81c0b0
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Added fence gates and fixed dialogic toggle for inventory
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2025-07-09 22:58:36 +02:00 |
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kziolkowski
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b9c5de6dc3
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Made labels visible on ducks
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2025-07-09 22:49:07 +02:00 |
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