Commit Graph

111 Commits

Author SHA1 Message Date
kziolkowski 4f6c5ab9c1 fixed some layering issues in beetroot scene and added a mock convo with the domovoi 2025-12-17 00:15:42 +01:00
kziolkowski f6e83e7fef Added event handlers in Fieldbehaviour to react to watering can state changes 2025-12-16 23:13:09 +01:00
kziolkowski 3bdc8cd03f Deactivated harvestable plant on spawn 2025-12-16 23:06:58 +01:00
kziolkowski f862827d98 Removed Print statements 2025-12-16 23:06:41 +01:00
kziolkowski a401cbe5b9 🐛 fixed field activator self-deactivating on load bug 2025-12-16 22:53:22 +01:00
kziolkowski c0111e4c17 🐛 fixed rake triggering field interaction + watering can interaction 2025-12-16 16:43:46 +01:00
kziolkowski 4f660c4af8 🐛 fixed rake still activating field outlines bug 2025-12-16 15:11:32 +01:00
kziolkowski 7f58aeae76 removed GD.Prints 2025-12-16 14:33:54 +01:00
kziolkowski 30750d2e3c ♻️ removed planted state from Fieldstate because it didn't make any sense. 2025-12-16 14:27:12 +01:00
kziolkowski 950731b225 🐛 Fixed ObjectNotDisposedException on Well in beetroot scene 2025-12-16 13:46:28 +01:00
kziolkowski abed751d29 🚧 WIP trying to make fields have outlines again 2025-12-15 22:45:02 +01:00
kziolkowski ce113e16da 🐛 planting seeds works again 2025-12-15 21:33:04 +01:00
kziolkowski 7bb523f9e7 🐛 harvested plants don't come back on scene reload 2025-12-06 20:47:56 +01:00
kziolkowski a3651d6268 deleted unused code 2025-12-06 20:40:47 +01:00
kziolkowski 0892a13e66 🐛 fixed beet harvesting 2025-12-06 20:36:22 +01:00
kziolkowski 996470f5e6 🐛 fixed beets double spawning bug 2025-12-04 23:45:35 +01:00
kziolkowski 9b8933e698 ♻️ removed no longer used method 2025-12-04 22:33:45 +01:00
kziolkowski b9a52dadcc fields can now seperate "today" from any other day 2025-12-03 17:56:45 +01:00
kziolkowski 0ecae5a4d9 watering can fillstate is saving and loading 2025-12-03 17:04:38 +01:00
kziolkowski c288af296c made plants only grow when watered 2025-12-02 17:44:44 +01:00
kziolkowski e65330786e 🐛 fixed dayplanted confusion on plants 2025-12-02 15:45:44 +01:00
kziolkowski 41b30a4274 🚧 days are counted, plants know which day it is, but harvestables are still broken 2025-11-28 20:25:47 +01:00
kziolkowski a1fb71119f 🚧 WIP binding the plant growth to the day count in the savefile 2025-11-26 20:12:27 +01:00
kziolkowski 9d818e5079 ♻️ refactored field code to work with the new id system 2025-11-25 15:29:36 +01:00
kziolkowski e9cd4ce276 ♻️ reworked and debugged the SaveSystem. Removed unnecessary scene reference. 2025-11-25 14:39:31 +01:00
kziolkowski fda2b95b38 Savesystem rework 2025-11-23 21:02:40 +01:00
kziolkowski 4bbaab1a2a Created ISaveable interface and made existing saveable classes inherit from it. 2025-11-23 20:10:42 +01:00
kziolkowski 2947011a1a working intermediate state of the save system 2025-11-21 17:27:46 +01:00
kziolkowski d17e58bcd3 🐛 removed stub code and unused signal from FarmingControls2D 2025-11-18 17:17:42 +01:00
kziolkowski c9f97c2571 📝 added documentation comments 2025-11-15 22:27:26 +01:00
kziolkowski 6613e54658 Implemented Loading function on fields and plants 2025-11-15 22:15:10 +01:00
kziolkowski 3fcb34c04d 🚧 saving of field parameters as json implemented 2025-11-12 18:46:30 +01:00
kziolkowski 443741f5f1 🐛 added preset fields to main outdoor scene and made them farmable 2025-11-12 15:14:10 +01:00
kziolkowski 554a319428 🚧 farming rework part 2: you can now kinda "create" fields 2025-11-11 16:39:47 +01:00
kziolkowski 4705d1ee2f 🐛 can no longer water fields when watering can is empty 2025-11-11 15:54:09 +01:00
kziolkowski b00b466045 🚧 watering fields kinda works now 2025-11-11 15:51:15 +01:00
kziolkowski d51cc461f7 🚧 made preplaced fields show plants 2025-11-11 14:27:56 +01:00
kziolkowski 55f0d2a77e 🚧 reworked farming system to work with indices instead of positions 2025-11-11 14:02:03 +01:00
kziolkowski 97dcadf07a Added sceneprovider reference to field scripts and made them register on ready. Also added VariableSetter. 2025-11-11 12:15:30 +01:00
kziolkowski fe1dd2bcc1 Added inventorylistener for watering can 2025-11-07 20:37:59 +01:00
kziolkowski 6e833a0735 added InventoryListener and made field interaction area activate only when the right item (seed) is in the inventory 2025-11-07 20:29:05 +01:00
kziolkowski c52bfc8017 🐛 fixed field outline 2025-11-07 19:47:23 +01:00
kziolkowski 6a2355cf97 🐛 fixed never more than 10 fields bug 2025-11-07 18:18:05 +01:00
kziolkowski 1d7f656ec4 🚧 WIP trying to fix a bug that won't let me have more than 9 fields. Dont ask me why. 2025-11-05 19:25:46 +01:00
kziolkowski 1c5b585b3d 🔥 removed print statements used for debugging 2025-11-05 16:50:41 +01:00
kziolkowski f1b980cdb6 🐛 field creation at the same spot no longer possible, also watering works now. 2025-11-05 16:48:45 +01:00
kziolkowski 6ba26c360d 🚧 reworking Fieldservice 2025-10-31 14:08:55 +01:00
kziolkowski 6194988bf0 🎨 removed plant growing call group and replaced it with an event call. Made FarmingAnimation play on event. 2025-10-31 12:07:05 +01:00
kziolkowski 02b6584e44 🐛 fixed ObjectDisposedException from the Inventory when switching scenes. 2025-10-29 16:03:36 +01:00
kziolkowski c56f654751 Set up second garden with beetroot, built transition from yard and back 2025-09-17 17:58:28 +02:00