kziolkowski
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4f6c5ab9c1
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fixed some layering issues in beetroot scene and added a mock convo with the domovoi
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2025-12-17 00:15:42 +01:00 |
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kziolkowski
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11e24e249e
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Fixed Field outline not disappearing when switching tools
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2025-12-16 23:29:48 +01:00 |
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kziolkowski
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f6e83e7fef
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Added event handlers in Fieldbehaviour to react to watering can state changes
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2025-12-16 23:13:09 +01:00 |
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kziolkowski
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3bdc8cd03f
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Deactivated harvestable plant on spawn
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2025-12-16 23:06:58 +01:00 |
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kziolkowski
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f862827d98
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Removed Print statements
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2025-12-16 23:06:41 +01:00 |
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kziolkowski
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a401cbe5b9
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🐛 fixed field activator self-deactivating on load bug
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2025-12-16 22:53:22 +01:00 |
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kziolkowski
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48660b167c
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Merge branch 'feature/bugfixes_polish_II' into feature/build_0_7
# Conflicts:
# scenes/scene_farm_outside_2d.tscn
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2025-12-16 21:59:04 +01:00 |
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Jonathan
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e5b2b8b8ab
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Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
Reviewed-on: #44
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2025-12-16 20:44:26 +01:00 |
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Jonathan
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2fa8aa9fbc
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Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop
Reviewed-on: #47
Reviewed-by: Jonathan <cblech@ymail.com>
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2025-12-16 19:37:29 +01:00 |
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Jonathan
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6deb6e29fd
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Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
Reviewed-on: #45
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
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2025-12-16 19:30:33 +01:00 |
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Jonathan
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edc133749f
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Merge pull request 'Randomized who starts the fight' (#41) from randomise_fight_start into develop
Reviewed-on: #41
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
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2025-12-16 19:28:37 +01:00 |
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jonathan
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5f75bde317
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💄 Made heal button show how many beats are left
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2025-12-16 19:24:20 +01:00 |
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jonathan
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7310bfbf6e
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✨Added flying beet to the ui when used
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2025-12-16 19:09:03 +01:00 |
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jonathan
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fef8380a57
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✨When beetroot is in inventory the player can heal
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2025-12-16 19:09:03 +01:00 |
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jonathan
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f42c2c86b1
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✨ Defeated enemygroups now drop a beet_seed
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2025-12-16 19:09:03 +01:00 |
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kziolkowski
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c0111e4c17
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🐛 fixed rake triggering field interaction + watering can interaction
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2025-12-16 16:43:46 +01:00 |
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jlink
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2ed9dbbc52
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Vesna resets to bed after death
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2025-12-16 15:34:52 +01:00 |
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kziolkowski
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4f660c4af8
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🐛 fixed rake still activating field outlines bug
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2025-12-16 15:11:32 +01:00 |
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kziolkowski
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13fcf059e9
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Added trash object savestate
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2025-12-16 15:03:27 +01:00 |
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kziolkowski
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7f58aeae76
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removed GD.Prints
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2025-12-16 14:33:54 +01:00 |
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kziolkowski
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30750d2e3c
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♻️ removed planted state from Fieldstate because it didn't make any sense.
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2025-12-16 14:27:12 +01:00 |
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kziolkowski
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950731b225
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🐛 Fixed ObjectNotDisposedException on Well in beetroot scene
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2025-12-16 13:46:28 +01:00 |
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kziolkowski
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64c15c2e63
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removed print statements
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2025-12-16 13:14:25 +01:00 |
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kziolkowski
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a98c842ee0
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🐛 Fixed field interaction bug
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2025-12-16 13:04:40 +01:00 |
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kziolkowski
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abed751d29
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🚧 WIP trying to make fields have outlines again
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2025-12-15 22:45:02 +01:00 |
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kziolkowski
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ce113e16da
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🐛 planting seeds works again
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2025-12-15 21:33:04 +01:00 |
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kziolkowski
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c509a52001
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🚧 Basic interaction works now too
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2025-12-12 13:49:16 +01:00 |
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kziolkowski
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9e0e87ef17
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🚧 WIP detection works now
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2025-12-12 13:46:32 +01:00 |
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jonathan
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6375383373
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🐛Made attack selection only select alive enemies
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2025-12-11 18:49:51 +01:00 |
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kziolkowski
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b232cb31c3
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🚧 interaction kinda sorta works now, still needs tweaking
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2025-12-10 16:57:39 +01:00 |
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kziolkowski
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9499c27444
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🚧 WIP: trying to rework the detection system (it fails)
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2025-12-09 17:51:00 +01:00 |
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jonathan
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a736adaafb
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Randomized who starts the fight
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2025-12-09 15:07:50 +01:00 |
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kziolkowski
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e51e0a24d2
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🐛 fixed dialogic bugs and moved trash items out of the way
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2025-12-06 21:46:54 +01:00 |
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kziolkowski
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7bb523f9e7
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🐛 harvested plants don't come back on scene reload
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2025-12-06 20:47:56 +01:00 |
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kziolkowski
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a3651d6268
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deleted unused code
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2025-12-06 20:40:47 +01:00 |
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kziolkowski
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0892a13e66
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🐛 fixed beet harvesting
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2025-12-06 20:36:22 +01:00 |
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kziolkowski
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61caa6eea6
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Merge branch 'refs/heads/develop' into feature/bugfixes_And_Polish
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2025-12-06 19:59:31 +01:00 |
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kziolkowski
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b7d1f9d8d5
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Merge branch 'develop' into minigame_hit_feedback
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2025-12-06 19:54:05 +01:00 |
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kziolkowski
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0d985e5bf6
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Merge branch 'develop' into minigame_variation
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2025-12-06 19:53:44 +01:00 |
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kziolkowski
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996470f5e6
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🐛 fixed beets double spawning bug
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2025-12-04 23:45:35 +01:00 |
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kziolkowski
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9b8933e698
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♻️ removed no longer used method
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2025-12-04 22:33:45 +01:00 |
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kziolkowski
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9f4cda0e6d
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♻️ Replaced _ready mit _entertree (while deferring)
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2025-12-04 22:22:40 +01:00 |
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jonathan
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aa4f1c55b5
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✨Added visual feedback when hitting a region in the minigame
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2025-12-04 21:18:47 +01:00 |
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jonathan
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aad6c44567
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Added randomnes into attack minigame
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2025-12-04 18:00:20 +01:00 |
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kziolkowski
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229dd04bc1
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✨ Made bed interaction count up the days and verified that you can now play a full loop
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2025-12-03 18:55:45 +01:00 |
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kziolkowski
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b9a52dadcc
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✨ fields can now seperate "today" from any other day
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2025-12-03 17:56:45 +01:00 |
|
kziolkowski
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0ecae5a4d9
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✨ watering can fillstate is saving and loading
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2025-12-03 17:04:38 +01:00 |
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kziolkowski
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c288af296c
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✨ made plants only grow when watered
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2025-12-02 17:44:44 +01:00 |
|
kziolkowski
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e65330786e
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🐛 fixed dayplanted confusion on plants
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2025-12-02 15:45:44 +01:00 |
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kziolkowski
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c7a4aea70b
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✨ Starting a new game resets the inventory now
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2025-12-02 12:08:19 +01:00 |
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