Commit Graph

285 Commits

Author SHA1 Message Date
kziolkowski 4f6c5ab9c1 fixed some layering issues in beetroot scene and added a mock convo with the domovoi 2025-12-17 00:15:42 +01:00
kziolkowski 11e24e249e Fixed Field outline not disappearing when switching tools 2025-12-16 23:29:48 +01:00
kziolkowski f6e83e7fef Added event handlers in Fieldbehaviour to react to watering can state changes 2025-12-16 23:13:09 +01:00
kziolkowski 3bdc8cd03f Deactivated harvestable plant on spawn 2025-12-16 23:06:58 +01:00
kziolkowski f862827d98 Removed Print statements 2025-12-16 23:06:41 +01:00
kziolkowski a401cbe5b9 🐛 fixed field activator self-deactivating on load bug 2025-12-16 22:53:22 +01:00
kziolkowski 48660b167c Merge branch 'feature/bugfixes_polish_II' into feature/build_0_7
# Conflicts:
#	scenes/scene_farm_outside_2d.tscn
2025-12-16 21:59:04 +01:00
Jonathan e5b2b8b8ab Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
Reviewed-on: #44
2025-12-16 20:44:26 +01:00
Jonathan 2fa8aa9fbc Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop
Reviewed-on: #47
Reviewed-by: Jonathan <cblech@ymail.com>
2025-12-16 19:37:29 +01:00
Jonathan 6deb6e29fd Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
Reviewed-on: #45
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
2025-12-16 19:30:33 +01:00
Jonathan edc133749f Merge pull request 'Randomized who starts the fight' (#41) from randomise_fight_start into develop
Reviewed-on: #41
Reviewed-by: kziolkowski <katharina.ziolkowski@gmail.com>
2025-12-16 19:28:37 +01:00
jonathan 5f75bde317 💄 Made heal button show how many beats are left 2025-12-16 19:24:20 +01:00
jonathan 7310bfbf6e Added flying beet to the ui when used 2025-12-16 19:09:03 +01:00
jonathan fef8380a57 When beetroot is in inventory the player can heal 2025-12-16 19:09:03 +01:00
jonathan f42c2c86b1 Defeated enemygroups now drop a beet_seed 2025-12-16 19:09:03 +01:00
kziolkowski c0111e4c17 🐛 fixed rake triggering field interaction + watering can interaction 2025-12-16 16:43:46 +01:00
jlink 2ed9dbbc52 Vesna resets to bed after death 2025-12-16 15:34:52 +01:00
kziolkowski 4f660c4af8 🐛 fixed rake still activating field outlines bug 2025-12-16 15:11:32 +01:00
kziolkowski 13fcf059e9 Added trash object savestate 2025-12-16 15:03:27 +01:00
kziolkowski 7f58aeae76 removed GD.Prints 2025-12-16 14:33:54 +01:00
kziolkowski 30750d2e3c ♻️ removed planted state from Fieldstate because it didn't make any sense. 2025-12-16 14:27:12 +01:00
kziolkowski 950731b225 🐛 Fixed ObjectNotDisposedException on Well in beetroot scene 2025-12-16 13:46:28 +01:00
kziolkowski 64c15c2e63 removed print statements 2025-12-16 13:14:25 +01:00
kziolkowski a98c842ee0 🐛 Fixed field interaction bug 2025-12-16 13:04:40 +01:00
kziolkowski abed751d29 🚧 WIP trying to make fields have outlines again 2025-12-15 22:45:02 +01:00
kziolkowski ce113e16da 🐛 planting seeds works again 2025-12-15 21:33:04 +01:00
kziolkowski c509a52001 🚧 Basic interaction works now too 2025-12-12 13:49:16 +01:00
kziolkowski 9e0e87ef17 🚧 WIP detection works now 2025-12-12 13:46:32 +01:00
jonathan 6375383373 🐛Made attack selection only select alive enemies 2025-12-11 18:49:51 +01:00
kziolkowski b232cb31c3 🚧 interaction kinda sorta works now, still needs tweaking 2025-12-10 16:57:39 +01:00
kziolkowski 9499c27444 🚧 WIP: trying to rework the detection system (it fails) 2025-12-09 17:51:00 +01:00
jonathan a736adaafb Randomized who starts the fight 2025-12-09 15:07:50 +01:00
kziolkowski e51e0a24d2 🐛 fixed dialogic bugs and moved trash items out of the way 2025-12-06 21:46:54 +01:00
kziolkowski 7bb523f9e7 🐛 harvested plants don't come back on scene reload 2025-12-06 20:47:56 +01:00
kziolkowski a3651d6268 deleted unused code 2025-12-06 20:40:47 +01:00
kziolkowski 0892a13e66 🐛 fixed beet harvesting 2025-12-06 20:36:22 +01:00
kziolkowski 61caa6eea6 Merge branch 'refs/heads/develop' into feature/bugfixes_And_Polish 2025-12-06 19:59:31 +01:00
kziolkowski b7d1f9d8d5 Merge branch 'develop' into minigame_hit_feedback 2025-12-06 19:54:05 +01:00
kziolkowski 0d985e5bf6 Merge branch 'develop' into minigame_variation 2025-12-06 19:53:44 +01:00
kziolkowski 996470f5e6 🐛 fixed beets double spawning bug 2025-12-04 23:45:35 +01:00
kziolkowski 9b8933e698 ♻️ removed no longer used method 2025-12-04 22:33:45 +01:00
kziolkowski 9f4cda0e6d ♻️ Replaced _ready mit _entertree (while deferring) 2025-12-04 22:22:40 +01:00
jonathan aa4f1c55b5 Added visual feedback when hitting a region in the minigame 2025-12-04 21:18:47 +01:00
jonathan aad6c44567 Added randomnes into attack minigame 2025-12-04 18:00:20 +01:00
kziolkowski 229dd04bc1 Made bed interaction count up the days and verified that you can now play a full loop 2025-12-03 18:55:45 +01:00
kziolkowski b9a52dadcc fields can now seperate "today" from any other day 2025-12-03 17:56:45 +01:00
kziolkowski 0ecae5a4d9 watering can fillstate is saving and loading 2025-12-03 17:04:38 +01:00
kziolkowski c288af296c made plants only grow when watered 2025-12-02 17:44:44 +01:00
kziolkowski e65330786e 🐛 fixed dayplanted confusion on plants 2025-12-02 15:45:44 +01:00
kziolkowski c7a4aea70b Starting a new game resets the inventory now 2025-12-02 12:08:19 +01:00